Feel the Burning #2: The Ludicrous, Wondrous Pile Bunker
Thursday, October 18th, 2007I love giant robots. But sometimes, you have to step back and think about you’re watching when you watch giant robots beat the ever-living crap out of each other. And at that moment, you realize just how silly and stupid the giant robot genre is. Not that I’m complaining, of course - the sillier and stupider a show gets, the more enjoyable it can be (I liked Sousei no Aquarion, that’s about as stupid as you go).
One of my favorite mecha anime traditions, one that truly screams “Yes, this is at once cool and totally ludicrous,” is a wonderful fictional weapon known as the pile bunker.
It exists almost exclusively in giant robot fiction, and is nothing more than a large, sometimes exposively or electrically powered spike. It’s usually stuck onto the arm of a robot (though in a few awesome cases, it comes out of the robo-crotch) and is used to deliver giant robot gut punches. Its first appearance was in Armored Trooper VOTOMS in the ’80s, and it caught the imagination of enough mecha designers that it’s lived on in the 25 years since VOTOMS first introduced the concept. You can find pile bunkers in everything from Armored Core to Final Fantasy VII and Guilty Gear.
But why is it so popular? Its not a particularly stylish weapon. It’s the technological equivalent of a plank with a nail stuck in it. If a society has mastered bipedal mechanics, laser weaponry, and other highly advanced technologies, you’d think they could give their robots laser beam eyes, particle cannons, heat rays, or at least some Macross-style beer can rockets. And yet, people’s imaginations get fired up at the thought of a big ol’ nail on a stick.
I figure that the pile bunker owes its popularity to its primitive nature. Sure, people can appreciate outer space dogfights with beam rifles and drunk missiles, but when you get down to it, people like the hands-on approach on a visceral level. And when firefights start to look the same, the most satisfying thing you can possibly watch is a good ol’ punch to the breadbasket.
Take the Baldr series as an example (I won’t blame you if you haven’t played it, it’s never been translated and never will be, what with the porn and all). In Baldr Force, combat takes place entirely in cyberspace, so Shumicram weapon loadouts are a matter of whatever you want to assign a button to. Wave motion cannons? Satellite lasers? Anti-air missiles? They all just materialize on your robot when you need them, ready to wreak havoc. But the pile bunker gets special treatment in that game: the action starts to move in slow motion, the camera zooms in, and the screen freezes at the moment your giant metal spike comes into contact with the enemy with an oh-so-satisfying “CLANG” noise.
The Super Robot Wars series makes the pile bunker seem even more ridiculously outdated and savagely satisfying. The Alt Eisen comes equipped with a pile bunker attached to a giant revolver, and even its pilot admits that the whole setup looks pretty stupid. You can see the results on this convenient Youtube video, starting at 0:36.
Does it look silly? Of course it does. But is it fun to imagine driving a giant stake into someone else’s robot, hearing the crash of heavy metal and a few gratuitous explosions?
Hell yes.
Tell me what your favorite “this has no business being here but it feels SO GOOD” weapon is in fantasy or science fiction - next week, I talk about another ludicrous fiction, the osananajimi.



