Office of the Don #39: I’m Fallout of Love
Thursday, January 29th, 2009
Greetings, Thunderbolts!
I just got hit with yet another cold, so bear with me as I try to type out a new installment of “Office” with my head seemingly wrapped in bubble wrap and then entwined with shredded strips of the unused Superman Reborn script.
In other words, I feel crappy.
But, I refuse to be daunted! In fact, I am past-tensing quite the opposite of the daunt. I am undaunted! I just hope I don’t suffer major Fallout for pushing myself while my head is currently experiencing how a gold fish lives.
And there cues the segue.
I have been a video gamer since I was three. My parents had one of the original Pong home machines when I was that age. And from that point through Atari, Nintendo, and Playstation my desire to play the latest and greatest has only grown.
Throughout that time, several video games have come and gone that I found myself getting addicted to. And these are games that I enjoyed playing so much, nothing short of a small megaton bomb or a shady deal with Mephistopheles could separate me from spending endless hours glued to the TV while my fingers and thumbs go beyond calloused and straight to strange-material-that-seems-to-resemble-particle-board-but-has-no-sensation-whatsoever.
Okay, I just dropped another hint in the paragraph above. I think I’ve teased it enough. If any of you still have no idea what I’m talking about, lemme go get you some ice cream and you can go play in the corner while I finish my talk with the grown-ups, okay?
I’m just kidding. But I’m done playing around, because Fallout 3 is just friggin’, mind-blowingly awesome!!!
I’m addicted.
I picked up this game on a lark a few weeks ago after a friend and co-worker of mine couldn’t stop telling me about it. Secretly, I think he’s really a shill for the company that puts out the game. I prolly helped him meet his quota of celebrity look-alike sales, or something.
But damn, was it worth the price I paid. This game is phenomenal! It uses the sandbox approach, allowing you to pretty much go anywhere you want and do anything you want. Don’t wanna work on the main story quests? There are at least seventy side quests you can go on, as well as a 16 square-mile game world for you to explore. And I just got lost in the criss-cross-crazy maze of Subway tunnels beneath the surface world.
This game is incredible. As an action RPG, it seems to nail all of the proper components dead on. It even takes it all one step further. This ain’t no Final Fantasy where you’re stuck looking like some spikey-haired imposter – you can customize what your character looks like from the very beginning. First, pick your gender. You want him or her to be Asian? African-American? Latino? Caucasian? You can start with any of those four race types, and then you can literally mold your face into what you want. Add your hair and facial hair (men only, please) of choice, and then get ready to be born!
I’m not kidding. You start out coming right out of momma! As you look up into the proud eyes of your poppa voiced by Liam Neeson, you begin to see that this action RPG isn’t your typical run-of-the-mill gun-and-level adventure. In fact, your first mission for experience flashes you forward a year and has you walk to daddy! The way this game integrates your initial point spending on your starting abilities is brilliant.
Set in an apocalyptic future where there world has been demolished by nuclear war, you find yourself stuck in the outside world trying to avoid crazy raiders, giant insects, bloodthirsty mutants, and bounty hunters out to collect that price on your head. Amidst all that, you have the ability to choose how you play the game. You earn karma for good deeds you perform, while you lose karma for slightly shadier actions. Your status as a goody two-shoes or as a distributor of all things nasty is determined on where your karma is. This not only gives you the option to play as evil or as good as you want, but you’ve got your replay value right there.
I mean, there is just literally a butt-ton (that’s the technical term) of different decisions you can make at every turn. Wanna set off a nuke in the middle of a city? Go ahead. Wanna disable the death-bringer instead, save the townies and become a hero? You can do that too. Even your conversation choices for almost every NPC you talk to can go multiple ways. Wanna tell that merchant where he can stick his expensive weaponry? If the option is there, let the words fly free. Need to lie convincingly to woo some sassy lassie of her items? As long as your skill is high enough, get your Billy Dee on.
And you can kill. Every. NPC. In. The. Game. Okay, not really, but almost. I discovered the other night that the game won’t let you kill anyone that isn’t this tall to ride this ride (Hey! I’m not a bad person. I was doing research… for this article. Really. Look, over there on the other side of the ellipses!). So, no blasting kiddies in the face with buckshot makers or mini-nukes. But everyone else? Fair game.
Man, I’m almost exhausted from going on about this game (or maybe that’s the cold smacking me into the tired zone), and I’m barely over twenty hours into the game. I haven’t even completed the first main storyline quest in the Wastelands yet. I’ve just been spending several hours exploring, killing, doing side quests, building up weapons, ammo, armor and food, and dying.
Yeah, you’ll die a few times, especially when you underestimate just how much your little rinky-dink chest plate can stop a barrage of lead coming at you from a super mutant with a minigun. But, that’s all in the fun. I mean, I enjoy watching my character meet his untimely demise just as much as I love the slow-mo of my boomstick teaching some raider’s noggin how to separate his flesh from his skull.
Overall, this game has everything an enthusiastic button-masher could want. I even saw Fallout 3 toted in another review as an MMORPG without the MMO part. I would have to agree. There are so many NPCs, quests, and battles to get into, that you often forget there’s no one playing in there with you. For that reason, I think this game can appeal to the online players and the console players alike. Because really… if a video game can’t bring people of different gaming tastes together in harmony, than what hope is there for the rest of the world?
I think Fallout 3 already answered that question.
The Don doesn’t wanna set the world on fire. But a place to cook his Hot Pocket would be great.









