Archive for February, 2010

11. The Don Says…

Thursday, February 25th, 2010

…hooboy!  Look at the time!  Sorry, lads and lasses.  There will not be a full “Office” install this week.  Partly because I’m in the process of backing everything up so I can do a full install of Windows 7 on my lappy (See what I did there?  Tied it all together with cleverity!).

I also had another project come up that needed done ASAP.  And in another clever, M. Night Shamalamadingdong twist, I can use this moment to shill that project to all you fellow Spwugnerians in this space:

I’m currently working for my film friends at Darkstone Entertainment writing episode blurbs for director John Johnson’s new Choose-Your-Own Adventure web series called “Spade”.  Episodes air every other Thursday, with the first episode airing two weeks ago.

That means the second episode is online now!  At the end of each episode, viewers are given a choice as to how they want the plot and/or characters to proceed.  All they have to do is make with the clicky on the choices that are presented.  Then, two weeks later, the option that won the most votes will appear as the next episode.

I give you your first taste with episode 1:

YouTube Preview Image

And here’s the newest episode!  Vote and choose what you would like to see happen next!

YouTube Preview Image

See you next week with a regular installment!

Interlude: (Warning: Dangerous Levels of Science Inside!)

Tuesday, February 23rd, 2010

Did you ever feel it’s time to ramp up the intellectual content of this writer’s articles?

Yeah, me neither.

But there’s no denying that sometimes, sometimes, when you’re not otherwise paying attention, something involving thinky-meats will come up and smack you over the head, and you’ll say, “This is COOL!” Then you’ll look around quickly, afraid your middle-school science teacher is gloating somewhere nearby.

I’m pretty sure Mr. Jasper* is nowhere around, so I think it’s safe to share this article with you, if I hurry.

An archelogical dig in Turkey has recently turned up the oldest-known human-made structures–predating even the Great Pyramid by about 7,000 years.

This find appears to be raising new questions more quickly than it answers existing ones. Guesses can and are being made at the structures’ purpose, but so many ideas are being tossed back and forth, I couldn’t do that article justice here without just pasting the whole darn thing. And since I didn’t WRITE the whole darn thing, I won’t paste the whole darn thing. Instead, follow the link above to read the whole darn thing, and sit back as your perception of human history rewrites itself!

I’m almost as excited at this amazing find as I am about Christmas, birthdays, and the upcoming Zelda game. There’s no hope for me to ever become a normal person, is there?

*Middle-school science teacher identity invented to protect the guilty….Namely, me. I probably shouldn’t have slept through those archeology documentaries in class….**

**Oh, who am I kidding? I was such a science geek I was practically drooling during those things!

Office of the Don #64: Big and Talbot

Wednesday, February 17th, 2010

For those of you who are tired of the oversaturation of zombie flicks and feel like the current vampire trend has become vacuous and pedantic, I have encouraging news.

The werewolf film may be re-marking its territory.

Yes, I know that werewolves have already reared their heads in the forgettable, if not horrible Twilight franchise.  But that wasn’t technically a werewolf movie.  It was a movie about raping your face for two hours at ten bucks a pop.

I’m talking about honest-to-Cthulhu werewolves: ferocious creatures that serve as a metaphor for the insatiable beast that exists in all of us (except for Carl – he’s just a disappointment), but also amuse us with blood spray.  Sadly, it’s been quite some time since we were genuinely treated to a great werewolf flick.  Your tastes may vary, but most folks have to go back as far as the 80s before they can even think of one lycanthrope movie of any serious quality.  For some reason, werewolves seem to be a difficult topic to build a movie around.

But, I think there’s a moonlight at the end of the tunnel.  Universal’s new remake of The Wolf Man is definitely a pounce in the right direction.  Based on the 1941 monster film with Lon Chaney, Jr., this reimagining manages to invoke the spirit of the original classic while adding a dash of Hammer Films’ The Curse of the Werewolf.  The result is a fun and thrilling ride with a wonderful gothic atmosphere that manages to make you feel like you’re watching a new installment in the old Universal series.

wolfman1

I will admit right to your face that I’m a big fan of the old Universal monsters, with The Wolf Man being my favorite.  From Lon Chaney’s first foray into the fur to Frankenstein Meets the Wolf Man to even the still-hilarious Abbott and Costello Meet Frankenstein, I’ve been fascinated by the lupine creature.  So, I got quite excited when Universal first announced this remake, despite the soulpunch the studio gave me with that craptastic mess called Van Helsing a few years back.

Though the production was troubled almost from the beginning due to a change in directors, soundtrack swaps, and numerous reshoots, the solid script managed to remain enough of a stable base to give us a solid little film.  The biggest aspect of the movie that will slap you in the face (in a good way) as soon as that first reel starts spinning is the atmosphere.  Like I said above, the gothic tone being given off by the Victorian era setting sets the backdrop beautifully.  Combine that with the muted colors on display, and you almost think you’re watching the black and white classic.  This was actually one of my favorite elements of the film.

Then there’s the score.  Originally, The Wolfman was supposed to be set to a rock score.  I’m certainly glad it wasn’t, as that would have completely killed the mood set by the rest of the film.  As it is, we get yet another twitch of the baton from Mr. Danny Elfman, whose score isn’t as overwhelmingly Elfmannish as we’re used to.  But I think this is a plus in this case, as this movie really calls for something more atmospheric, which I think Elfman does well here.

As for the acting, everyone brings their A-game to the party.  Benicio Del Toro is practically channeling Lon Chaney, Jr. in his performance.  Hopkins chews every bit of scenery he’s in, but that’s always a good thing.  Hugo Weaving’s portrayal of Inspector Abberline (famous for the real life investigation of the Jack the Ripper murders) made me grin from ear to ear as he displayed his smug chutzpah to every character that got in his path.  And though her character seemed to be the weakest link in the film, even Emily Blunt was able to deliver a good performance.

I know one of the major upheavals that came about during production was the fact that Rick Baker’s marvelous make-up effects were not going to be used for the werewolf transformation sequences.  I was extremely disappointed when I heard this, as Baker is a master at this craft.  Heck, one of the reasons he asked to be a part of the film was so he could design these sequences.  Sadly, Universal decided to go with CG for the transformations instead.  I have to admit, I was not impressed when I caught glimpses of them in the trailer.  But, I was pleasantly surprised by how they looked in the final film.  With the right lighting (i.e. dark), I could hardly tell that it was CG at all.  Then there’s the best news of all – Baker’s designs for Del Toro’s final Wolf Man form were kept in unhindered.  And damn, does he look awesome!  Director Joe Johnston knew exactly how to play it, too – flashes of creature throughout the film until we get to see him full on at the end.  Johnston got it, and the viewers were rewarded.

Lastly, there’s the gruesome factor.  One of the things that the original Wolf Man loses on me with subsequent revisits is its lack of real savagery.  As a kid the Wolf Man scared the bejeezus out of me.  With his intense gaze and his rabid snarls Chaney was able to put the wiggins on a boy.  As an older geek, however, the ferocity on display is quite bland.  All Chaney ever really does is grab people while snarling, and maybe occasionally bite a dude away from the camera.  Don’t get me wrong – I still love the flick.  It transcends beyond what it loses as the viewer gets older.  It’s just that the scares aren’t scares anymore, but more like classic thrills in the vein of that kiddie roller coaster that you still enjoy riding from time to time.

Now, you want a Wolf Man movie with bite?  And not just bite – I’m talking eviscerating, lip smacking, flesh-tearing bite.  This film has got it.  Talbot’s beast does his fair share of all of the above, and then some.  And I love it.  There were some pretty gruesome kills in this flick, and I cackled with glee at every one of them.

Now, is this a perfect film?  No.  It definitely has some flaws.  The character development between Talbot and Gwen is kind of weak and feels rushed.  The plot stumbles a couple of times as well.  Talbot’s trip to the asylum in London felt more like a sidetrack to the main story, but at the same time it set up one of my favorite sequences in the film.  I mean, who doesn’t want to see the Wolf Man rooftop-hopping in the light of the full moon in Victorian-Age London?

Despite these flaws, the movie pulls you in and along for the ride.  Like Avatar, you find yourself living and breathing in the environment while getting wrapped up in the events as they unfold on one Lawrence Talbot.  I found myself enjoying it so much, I’m planning on going back to the theater to see it again.

I know that Universal is planning on resurrecting the rest of their creature pantheon as well.  If this movie is a sign of things to come, we may be finding ourselves emerging into a new era of Universal Monsters.

Van Helsing be damned.

The Don was drinking a pina colada at Trader Vic’s.  His hair was perfect.

Webcomic Review (Finally!): Backward Compatible

Tuesday, February 16th, 2010

Did you miss webcomic reviews after the untimely death of my last computer? So did I! Luckily, I’ve been workin’ hard on getting new review notes compiled since then, and I now have some fruits of my labours. So let’s jump right in on this Review After the Fact….

Maybe you’re a gamer, but you find most gaming comics too vulgar or violent or absurd. I don’t share this problem, but I’m sure someone has it out there. So, if you’re looking for a less R-rated gaming comic, would you be interested in reading the archives of one that manages to be family-friendly while not dumbing down the content in the slightest? Then keep reading!

As many of you already know, CrispyGamer.com recently decided to shoot itself in both feet, then the head for good measure (or overkill; I’m not sure where the brains of that operation actually were located when all this was going on). Staff canned, CEO gone, and, most importantly to this article, comics unceremoniously terminated. One of those was Aaron Williams’ Backward Compatible.

I’m a huge fan of his work. You might be familiar with some of his other online-offering titles, such as Nodwick, Full Frontal Nerdity, and PS238. He also wrote for the acclaimed comic North 40, published by Wildstorm, and is also working with Marvel on an undisclosed project. This guy is a true professional artist in every sense of the words (and a real dang friendly dude!), and it shows in his work. The art in his comics is sharp and clean, and the lettering makes it clear that at least one person out there who publishes online stayed awake in English class.

Backward Compatible focused on the daily work lives of a small group of fictitious Crispy Gamer staff, based on actual people. The focus wasn’t on an ongoing story or characterization (which makes my job here much easier); it was all about episodic, topical gaming humour. That’s the meat of it, and it was tasty meat indeed. Take a look at a few prime examples of what made Backward Compatible so entertaining. Guys, I kid you not, I had over a dozen favourite strips saved to potentially post here for this review. Every single one was so funny, I couldn’t choose. I took the geek way out and rolled a die to determine the winners. The rest will be posted at the end of this page as links. I just couldn’t leave them out!

We all had these same thoughts about Fallout 3 (click to enlarge):
Backward Compatible 2009-08-05 Fallout 3

Let’s make fun of the Syphilis–I mean Syfy–Channel’s bad decisions–that NEVER gets old! No, I’m not being sarcastic there. Why, oh WHY do we have crap like Man-Thing airing as original Syfy programming, but The Lost Room is STILL in freakin’ limbo?! Here’s a novel idea, Syfy: if you want us to stop mocking you, STOP BEING STUPID. (Whew. Think I may have eaten a tangent for breakfast. No more citrus for me!)
Backward Compatible: 2010-01-15 Syfy Sucks 02

A requisite World of Warcraft comic? Don’t mind if I do!
Backward Compatible 2009-07-06 WoW

If this existed, I would play the heck out of it:
Backward Compatible 2008-03-21 Clancy

Are you keen to read more yet? Then hop on over to the very first strip and start reading! Backward Compatible only ran from January 2008 to January 2010, so you can expect to get through the entire archives in several hours or less. Not a bad way to spend an evening at home, eh? The current fate of the comic is unknown, but it’s likely that the archives will eventually be removed from CrispyGamer.com, so don’t wait! Act now to read the sheer comic genius that is Backward Compatible before time runs out! And if you need a little more convincing, here are the other comics that didn’t make it into this review:

Even the Pope was not amused by the “pre-downloading” concept of Left 4 Dead 2.

The second panel of this one says pretty much everything I’ve ever thought about those ridiculous Mac-which-is-actually-still-a-PC vs. PC ads.

What it would actually look like if illegal hunting was influenced by video games. Epic LULZ abound!

More Syfy mockery! That stuff is always in style.

Yeah, I could see why some people wouldn’t want to play a Zork MMO.

Why Gordon Freeman never speaks. (Where is our Half Life Episode 3, anyways?)

The…interesting…weaponry of Left 4 Dead 2.

You just keep telling yourself that, Mac. I own over a half-dozen Nintendo consoles, but no Apple products.

Snark Trek.

See now why I had so much trouble choosing? Go read more for yourself! Don’t worry. Unlike Crispy Gamer and Backward Compatible itself, I’ll still be here next week when you’re done.

Office of the Don #63: Hail to the Editor-in-Chief

Wednesday, February 10th, 2010

Greetings, Toxic Avengers!!

Valentine’s Day is coming up.  So, in honor of this day of hearts and cupids I should probably do some kind of article commemorating fatal romances in movies, dictating the top love triangles in comics, or listing the love ballads everyone says they hate but secretly love.

I’m not gonna do any of that.

Instead, I’m going to veer completely around that holiday of pinks and purples and make a beeline straight for the twenty-four hours (almost) everyone in the U.S. will be observing (theoretically) the day after: Presidents’ Day.

For my contribution to the day in which we acknowledge the efforts of our leading forefathers, I turn to a medium that – in this day and age – can almost be considered as American as baseball and apple pie.

Comic books.

Presidents have been portrayed in comic books almost as far back as the beginning.  From George Washington penning for an (extremely) early version of The Daily Planet to last year’s run of Obama appearances, every age of comics through the years has had a commander-in-chief show up at some point.  In some cases, especially during times of war, having the president appear in a comic book was a way to rally the morale of Americans, as well as to add some weight to a particular hero’s efforts.  If FDR was responsible for helping Captain America obtain the shield he’s known for today, it must be just and right.

But as much as comic creators like to herald our national leaders, they also sometimes throw our presidents into comics to serve in a satirical sense.  The result is that often our leaders are portrayed in a negative light.  The reason for this is simple: comics, like any other entertainment medium, are just as often used to deliver a message as well as entertain.  It is not uncommon for comic book writers to infuse their own views on politics, society, and pop culture into their stories.  Richard Nixon tends to be a perfect example of this, as you’ll see shortly.

So, here are a few of the more notable moments in comic book history when our nation’s presidents made an appearance, for good or for ill:

Richard Nixon: Watchmen

WatchmenNixon

Might as well start with what is most likely the most well-known appearance of a U.S. president in comics history.  Unfortunately for ol’ Tricky Dick, his role in the award-winning series only expounded upon the less-than-stellar reputation he was forever stuck with after his resignation in the shadow of the Watergate scandal.  In Watchmen, Alan Moore creates an alternate 1985 where Nixon is still president, using him as a tool to portray a country that thinks it is invulnerable.  Moore’s take on how Nixon would eventually lead the country to nuclear war was his commentary against “power politics” and “Reaganism”, a statement that continues to resonate with anyone who picks up this powerful graphic novel.

Franklin Delano Roosevelt: Captain America

RooseveltCap

FDR appears to have been quite the busy guy in comic books… retroactively.  While not part of the original canon of these books, over the years FDR was retconned into playing a major role in a number of major comic book moments.  Not only did he play a major part in the creation of the Justice Society of America and the All-Star Squadron over at DC, in Marvel’s Captain America issue 255 he makes a cameo appearance to present Cap with his current, iconic shield.

Ronald Reagan: The Dark Knight Returns

ReaganDK

Another negative portrayal of a U.S. leader, this time from the pen of Frank Miller.  Miller’s tale also takes place in an alternate reality.  This time, a much older Batman comes out of retirement to reclaim Gotham from being overrun with crime.  Coming out right around the same time as Watchmen, Miller wasn’t afraid to take the founder of “Reaganomics” head on (unlike Moore), portraying him as a slippery-tongued oaf who had only his own best interests at heart.

Ronald Reagan: Legends

MarManReag

Reagan again, only this time, the actor-turned-president was portrayed in a more sympathetic manner.  A semi-successful mini-series that told the story of a Darkseid operative turning the American public against superheroes, Legends featured a Reagan who was a little more reasonable in his decision-making.  Though he initially had to reluctantly issue an order to restrict superhero activity, The Gipper immediately rescinded that edict after the Martian Manhunter saved his life from an assassination attempt.

John F. Kennedy: Action Comics

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Kennedy’s appearance in Action Comics issue 309 is distinctive for a couple of reasons – not only does play a major role in the story by teaming up with Superman, he also ends up being one of the few people the Man of Steel trusts with his secret identity.  Sadly, the timing of this issue couldn’t have been worse, though it is part of the reason why this appearance is so notable – Action Comics 309 came out a week after JFK’s assassination in Texas.

Now, before I get comments and e-mails about the bajillion examples I missed, keep in mind that I couldn’t list every single instance of one of our leaders making an appearance in a comic book.  After all of my research, these were the ones that kept popping up the most.  And, for the most part, I think they serve as worthy representatives of a comic book tradition that really shows no signs of letting up for as long as we have presidents in these United States.  And I’m sure that we’ll continue to see them portrayed both sincerely, as well as satirically.

Or we could just get Lex Luthor as president again.

The Don doesn’t get sworn in.  He gets sworn at.

The Supper Bowl! YAY! Wait–You Mean It’s NOT Dinnertime?

Wednesday, February 10th, 2010

So I hear there was a sacred ritual in America this weekend. Supposedly it consisted of humans gathering in big groups with large amounts of fried food and chips, watching sweaty, muscled meatsacks ripping the flesh from a large hog, then tossing the resulting oblong wad back and forth. It is supposed to confirm masculinity, and geeks like me (particularly rather NON-masculine geeks like me) are generally not welcome at such events. Somehow, though, I found myself attending one this past Sunday, partly to satisfy my morbid curiosity.

You’d think, having lived here all my life, that I’d be more familiar with this religious ceremony. Instead, I spent the evening staring at the proceedings with a kind of horrified fascination.

I’d been invited by friends. These are people I see on a fairly regular basis. We’ve known one another for years. I know their hobbies, their likes, dislikes, their dreams, their fears…but I did not recognize the people I sat with during this game of feet and balls as the friends I’ve known so long and well.

“We’re having the party more to watch the commercials than the game. Most of us aren’t big football fans,” they said. So I attended expecting food, camaraderie, and boisterous conversation. What I got?

Oh, there was food. Plates piled high with offerings to the gods of feet and balls–chips, barbeque wieners, pretzels, sodas. But the camaraderie and boisterous conversation? I began to worry I’d stepped into a cult gathering. There was no punch bowl, luckily. When the “game” started, my lively, entertaining friends became fixated on the TV, jaws hanging open, possibly with little streams of drool running out. I don’t know. I kept my distance. When they spoke, it was to yell obscenities at the screen. Anyone making a comment unrelated to the happenings on the television was largely ignored.

I avoided looking at the screen which had turned my friends into grunting shells of humans. Something wasn’t right here.

Then the twisted ritual of men dogpiling onto each other and patting each other on the buttocks (”But we’re not gay, no, even though we grope each other and shower together and sleep together and live together on the road, why won’t you BELIEVE us?!”) was interrupted by advertisements for OTHER arcane, evil rituals. That was when things got really scary.

As soon as the ads started, my once-friendly comrades started angrily shushing the few brave souls who’d tried to engage in the “boisterous conversation” I’d come to this party specifically to experience. The vehemence made no sense to me; the DVR was recording the game. If you missed a few seconds, couldn’t you just pause during the brief conversations and then rewind so everyone who wanted to could see? (And they did rewind for particularly amusing ads people wanted to see again. Frequently.) I had been pretty quiet since the game began, unsettled by the rapt attention my pals were giving the talky box and not to one another. I made a silent note not to speak for the rest of the evening, fearing for my safety.

And what was happening on the screen wasn’t holding my attention at all. Even the famous “Super Bowl ads” were more annoying than entertaining–and what was up with the steady theme of emasculation in them this year, anyways? Maybe I was immune to the spell that hypnotized the rest of the room. I wasn’t going to give it a chance to seize me, either. About forty-five minutes into the satanic ritual, I quietly snuck my roomie’s PSP out of my bag, found a mercifully open outlet for the adapter, and began to play the Second Quest of The Legend of Zelda. (If the PSP serves any use beyond playing old Nintendo-console games, I haven’t found it.)

The ceremony continued. The angry comments at the screen continued. The impolite shushing of conversation for Commercial Time continued. After an hour or two, someone remarked that I must be bored because I wasn’t watching the game. I froze, taking a hit from an Ironknuckle in the process. Caught! I wondered if I would leave this place whole, or even alive. I quickly mumbled some lie about pausing the game to watch the ads, and this seemed to satisfy the others. Or maybe they were so deep under the TV’s spell that they couldn’t bear to look away for long. Either way, they left me alone then. I gave a discreet sigh and continued playing, only mildly annoyed that I now had to go looking for Hearts to get my sword-laser back.

And so it went. When my friends weren’t shouting vulgarities at the screen, they were hissing venom at each other for commercials. I finished one dungeon, then a second, and began looking for the White Sword and the Blue Ring.

Then several people behind the couch began having a conversation during the game. Was the spell breaking? One of them asked me a question while the others kept talking. Cautiously, I started to answer–unfortunately, just as commercials started. “SHHHHHHHHH! Shut up! Commercials!” someone at the far end of the room hissed rather pissily. I wasn’t sure if they were talking to the others, who were sitting right next to him, or to me across the room.

But I was getting pretty angry myself. I had had enough of this satanic event turning my friends into angry d-bags, when I’d come for a party. And if they were talking to me, who was that, to tell a supposed friend to shut up when they’re trying to be polite and answer a question? I shot an obscene phrase at him under my breath just in case he was addressing me, something I won’t repeat here, but which rhymed with “Ducking dock writer.” Luckily for my life and limb, everyone else had been enraptured by the TV again and didn’t hear. I muttered angrily, and started to go back to my much more important NES game–only to realize that I had just been as ferocious as everyone around me. Cold fear stabbed through me. Was the TV’s spell reaching out to me as well now?

There was only one way to resist–I buried myself in the magical Land of Hyrule and didn’t look up for the rest of the evening. By the time I had finished the third dungeon and acquired several hidden items in the Overworld, the evil game on TV was over, and I was safe. I cheered along with the others, but for different reasons.

And now the spell was broken. My friends were acting like friends again!–for the five minutes it took them to gather their coats and leftover food and exit out the door. Ah, well. At least they were all safe and whole again, and perhaps more amazingly, *I* was safe and whole.

I was happy. I said my goodnights and goodbyes and hurried out to the car. Once inside, I realized I had finally, truly escaped the wicked spell of the Super Bowl…until next year, that is. I would have to prepare intensely between now and then in order to better resist Super Bowl 2011’s occult charms.

I don’t know if I’ll be strong enough. 2011 may be the end of me.

At least I finished three dungeons in Zelda.

(P.S. This was a work of humourous fiction. The party and people in this post should not be mistaken for the party and people that I actually rocked out at/with. But writing an epic tale of struggle and betrayal and redemption is far more interesting than writing “I went to a Bowl party, it was fun, Betty White is hardcore, we ate too much, I played Zelda, and then we all went home!”)

Meeting at the Docks #31: Devil May Cry Foul

Wednesday, February 3rd, 2010

Greetings, Station!

The other day I was listening to the Tenacious D song “Beezleboss (The Final Showdown)” from the soundtrack to Tenacious D in The Pick of Destiny, a movie which no one saw (as evidenced by the abysmal box office numbers).  Despite its lower-than-lackluster performance, I found the film to be a fun romp in the spirit of the rock band misadventure movies of old.  And being a fan of Tenacious D itself (comprised of Jack Black and Kyle Gass), it was only natural that I picked up the soundtrack to the film.  While it isn’t as good as their first album, “PoD” still contains plenty of little musical gems.  One of my favorites is the afore-mentioned “Beezleboss”.

The song retells a slightly altered version of the story regaled in the previous D song “Tribute” – JB and KG get involved in a “rock-off” with the Devil.  The stakes?  If The D wins, Satan must go back to Hell… and he has to pay Jack and Kyle’s rent.  If Beelzebub wins, he gets to take KG back to Hell with him to be his slave (and not the indentured servitude kind, either).

With the stakes in place, the rock-off commences.  Satan begins with an epic, dark mass of metal proportions.  Tenacious D reciprocate with a fairly inspirational effort, but to no avail.  The Devil wins and prepares to take Kyle back to his domain for eternity.

But wait!  At the last minute, Jables intervenes, causing the Beezleboss to break off a piece of his own horn.  With that piece in Black’s possession, he is able to command the Devil to go back to Hell once more until he is “complete again”.

So, I’m listening to this song and the thought occurs to me – most tales that chronicle Ol’ Scratch competing for a mortal’s soul seem to paint him in the same manner in order to sell the message that good always triumphs over evil.  He’s almost always painted as an honor-bound entity that can be easily beaten by someone with enough talent, hard work, and moxie.

Wait, what?  Hold on a minute.  This is the same guy who had the molten stones to challenge The Big Man.  Sure, he lost and was cast out of St. Peter’s jurisdiction, but he obviously had enough power to challenge George Burns in the first place.  You don’t make such a bold gesture unless you know for certain that you got the Mana to do so.

Plus, Lucifer is also a master of deception.  He managed to fool the first man and woman with fruit.  The guy’s got some serious ad executive powers going on if he can sell a couple of nudists on foliage sweets.  Come to think of it, this isn’t all that different from the supernatural ability Steve Jobs has to convince people to buy things like iPads.

Wait… Steve Jobs… Apple…

Mind = blown.  Where was I again?

Oh yeah… So, The Dark Lord is obviously a master manipulator.  There’s a reason why he is called The Master of Lies – the guy uses words to confuse, deceive, delude, dupe, fool, gull, hoax, hoodwink, kid, snow, take in, trick, intrigue, machinate, plot, scheme, arrange, contrive, devise, finesse, mastermind, cheat, chisel, defraud, fleece, gyp, hustle, and swindle (thanks, Merriam-Webster!).  He’s always in it for his own ends and he does whatever is necessary to get what he wants.

This means that there is no way in Hell (pun intended) anyone like Charlie Daniels or Ralph Macchio could ever hope to defeat him in a one-on-one.  It doesn’t matter how hard you try or how much spirit you poured into your efforts.  The Devil can say whatever he wants.  He could play two plunky chords off- key while you play Vivaldi backwards with your butt cheeks.  He’ll declare himself the winner no matter what.  It’s what he does.  Say goodbye to your soul, Karate Kid, because no amount of Crane Kicks or Drum Techniques or Lipton Brisk Iced Tea will save you from spending an eternity waxing on and waxing off The Prince of Evil.

Now, I’ll give “Beezleboss” some credit.  Despite the fact that the Source of All Evil adheres to a “demon code”, the song (as well as the final scene of the movie, which is where the song comes from) does finally illustrate that The D had no chance of winning a rock-off against The Dark One.  Even the “Real Ghostbusters” episode “Night Game” had a better understanding of how things should work when you compete against dark forces.  Granted, Winston was playing baseball against your more run-of-the-mill demons, but the ump still recognized that evil was free to cheat and play as dirty as it wanted (well, at least as dirty as a Saturday morning cartoon can get).  Of course, in the end good still won, despite the fact that the evil demons cheated the hell out of that game.

Don’t get me wrong.  I completely understand the intention behind the way these stories are told.  Triumph of the human spirit against the forces of evil and the belief that we are inherently good enough to conquer our own (metaphorical) inner demons is a popular trope that’s never going away.  As a society we need to be able to watch movies and television shows, listen to music, and read books and comics that remind us no matter what dark paths we go down or what nefarious entities we meet, we still have a chance and the power within us to punch old Beelz in the front-flow and scream “Adrian!” in triumph.

It’s just that every once in awhile I would like to see Mephisto with his Adamantium cup on.

The Don went down to Georgia.  Her mother didn’t approve.

Rant: Glitchy DLC Is Not for Me

Tuesday, February 2nd, 2010

It’s that time again, and I bring good news! I’ll get back to the appointed task of webcomic reviews soon. No, I still don’t have the notes for future articles which are sitting on my deceased computer. But I have been assembling NEW notes during the past month and reading new(-to-me) webcomics. I’m happy to say I’m tearing through Aaron Williams’ stellar but recently-halted Backward Compatible (it’s hosted on the sinking ship CrispyGamer.com, so its future is uncertain). I’m also a year and a half’s worth of archives away from having caught up on Ryan Sohmer’s and Lar DeSouza’s Least I Could Do.

So, yeah. Webcomic reviews later. Video game downloadable content reviews now!

Rants about imperfect video games are nothing new to me. Nowadays, in this era of patches, you’re not buying a complete game anymore when you shell out your $65 or so at the cash register. You’re buying the IDEA of a complete game, the POTENTIAL that all the glitches, bugs, and other oversights will someday be fixed by the development team and render the game as playable as it should have been the moment you bought the disc or download.

Sadly, this is all too often not the case. There are far too many instances where developers seem to think, “Well, we’ve made enough money on that title now; we don’t have to fix it anymore. Let’s start on the sequel!”….Which definitely pushes my rage buttons that gamers are doling out big bucks for flawed products. Let’s take a look at a specific title, the incredibly fun, but irritatingly flawed Borderlands.

The game overall is a work of genius. Fun weapons and shields, and there are ways to modify them and make them even more fun. Unique enemies (ever want to shoot psychopathic axe-wielding midgets? Well, now you can!) Humourous dialogue and so many geek references (everything from Bruce Campbell to Joss Whedon’s Firefly) that you know the makers don’t see a lot of sunlight, and you’re extremely grateful for this. Games that are heavy on the FPS aspects don’t usually catch my attention, but I’ve spent far too many hours seeing this game in action that I should have spent working!

Vanilla Borderlands actually runs as it should–most of the time. The downloadable content, however, is another story, and one that continues to light up fan forums.

“The Zombie Island of Dr. Ned”

Borderlands: Dr. Ned
Nice mustache! I didn’t know you could grow them OUTSIDE the surgical mask like that. Unlike his twin brother(?) Dr. Zed, Dr. Ned is definitely a man of mystery….

I love zombies. Do you love zombies? I also love shooting them in funny settings, where you’re given quests with names like “Brains” and its follow-up quests “Braaains”, “Braaaaains”, “Braaaaaaaaaaaains”, and “Braaaaaaaaaaaaaaaaains” (can you guess what you’re collecting?) I also love parody quests like “Here We Go Again” in which you discover the planet Pandora’s versions of Scooby-Doo’s Shaggy and Scooby…Harry and Skaggy–Skags being the vicious alien dogs of Pandora with rather suggestively-shaped maws. Zoiks!

What I DON’T love are glitches, particularly glitches that never get fixed. If I buy your DLC, developers, I expect it to WORK, and if it doesn’t, you’re supposed to make good on it!

In this Zombie Island DLC, you find and repair a vending machine belonging to the weapons manufacturer Jakobs, where presumably you stand a good chance of buying hard-to-get weapons. Fans cheered this move–a unique vending machine that could help you score some of those rare and powerful weapons we’ve all heard so much about! This was much-needed because most items and their stats are randomly generated. You’re never guaranteed to find a butt-kickin’ gun in normal gameplay, so having a high-end weapons vendor that you can visit any time was a big relief.

….Except that the Jakobs machine stops working if you “turn in” the repair mission for your reward or leave the area for any reason. Once you turn in the quest or return to the machine from another area, it’s once again defunct, and you’re left with those crappy weak guns the enemies always seem to want to drop when they die. The Zombie Island DLC has been out since fall 2009. It’s now winter 2010. WHERE’S OUR BUGFIX, GEARBOX SOFTWARE?! We paid for a fully-functional add-on, not one that’s hobbled in one of its major selling points!

“Mad Moxxi’s Underdome Riot”

Borderlands: Mad Moxxi
So many people bottle up their emotions, it’s nice to see someone who wears her heart on her…uhhhh…never mind.

This one seems like more of an extremely stupid oversight than an outright glitch. In the Mad Moxxi DLC, you fight arena matches against enemies and bosses from the game. There are different levels of challenges, and the greater challenges are twenty rounds long. This doesn’t seem so bad, until you realize that there five “waves” per round in which you battle multiple enemies during each wave, and a different boss every fifth wave.

How long does it take to complete twenty rounds, totaling one hundred waves? If you weren’t lucky enough to find very powerful weapons and shields during normal gameplay, you can realistically spend your entire day in the arena. My housemate took six and a half hours to get from round one to round ten, only halfway done. And this wouldn’t be that bad–a nice long challenge would be FUN, if you could put it down and pick it back up whenever you wanted.

….Except, the developers didn’t include any way to save your game during or between rounds. If your system crashes and needs a restart, or you decide to quit and come back, you have to start all over again. At round one of twenty. Apparently, Gearbox didn’t realize that most people have to work for a living and don’t have unlimited amounts of time to spend trying to complete arena challenges. And let me tell you, those challenges get really, really old after a few hours, knowing you can’t quit without losing all your progress. And here I thought games were supposed to be FUN! Silly me.

So, how about it, game developers? Here’s a little tip from the gamers of the world: we don’t want to pay for faulty, rushed products. We’d rather wait for a thoroughly playtested and bugfixed product that works from the get-go. If you’re going to take our money, at least make sure we get what we paid for.

Thank you, and good night.