Archive for the 'American Comics' Category

Webcomic Review (Finally!): Backward Compatible

Tuesday, February 16th, 2010

Did you miss webcomic reviews after the untimely death of my last computer? So did I! Luckily, I’ve been workin’ hard on getting new review notes compiled since then, and I now have some fruits of my labours. So let’s jump right in on this Review After the Fact….

Maybe you’re a gamer, but you find most gaming comics too vulgar or violent or absurd. I don’t share this problem, but I’m sure someone has it out there. So, if you’re looking for a less R-rated gaming comic, would you be interested in reading the archives of one that manages to be family-friendly while not dumbing down the content in the slightest? Then keep reading!

As many of you already know, CrispyGamer.com recently decided to shoot itself in both feet, then the head for good measure (or overkill; I’m not sure where the brains of that operation actually were located when all this was going on). Staff canned, CEO gone, and, most importantly to this article, comics unceremoniously terminated. One of those was Aaron Williams’ Backward Compatible.

I’m a huge fan of his work. You might be familiar with some of his other online-offering titles, such as Nodwick, Full Frontal Nerdity, and PS238. He also wrote for the acclaimed comic North 40, published by Wildstorm, and is also working with Marvel on an undisclosed project. This guy is a true professional artist in every sense of the words (and a real dang friendly dude!), and it shows in his work. The art in his comics is sharp and clean, and the lettering makes it clear that at least one person out there who publishes online stayed awake in English class.

Backward Compatible focused on the daily work lives of a small group of fictitious Crispy Gamer staff, based on actual people. The focus wasn’t on an ongoing story or characterization (which makes my job here much easier); it was all about episodic, topical gaming humour. That’s the meat of it, and it was tasty meat indeed. Take a look at a few prime examples of what made Backward Compatible so entertaining. Guys, I kid you not, I had over a dozen favourite strips saved to potentially post here for this review. Every single one was so funny, I couldn’t choose. I took the geek way out and rolled a die to determine the winners. The rest will be posted at the end of this page as links. I just couldn’t leave them out!

We all had these same thoughts about Fallout 3 (click to enlarge):
Backward Compatible 2009-08-05 Fallout 3

Let’s make fun of the Syphilis–I mean Syfy–Channel’s bad decisions–that NEVER gets old! No, I’m not being sarcastic there. Why, oh WHY do we have crap like Man-Thing airing as original Syfy programming, but The Lost Room is STILL in freakin’ limbo?! Here’s a novel idea, Syfy: if you want us to stop mocking you, STOP BEING STUPID. (Whew. Think I may have eaten a tangent for breakfast. No more citrus for me!)
Backward Compatible: 2010-01-15 Syfy Sucks 02

A requisite World of Warcraft comic? Don’t mind if I do!
Backward Compatible 2009-07-06 WoW

If this existed, I would play the heck out of it:
Backward Compatible 2008-03-21 Clancy

Are you keen to read more yet? Then hop on over to the very first strip and start reading! Backward Compatible only ran from January 2008 to January 2010, so you can expect to get through the entire archives in several hours or less. Not a bad way to spend an evening at home, eh? The current fate of the comic is unknown, but it’s likely that the archives will eventually be removed from CrispyGamer.com, so don’t wait! Act now to read the sheer comic genius that is Backward Compatible before time runs out! And if you need a little more convincing, here are the other comics that didn’t make it into this review:

Even the Pope was not amused by the “pre-downloading” concept of Left 4 Dead 2.

The second panel of this one says pretty much everything I’ve ever thought about those ridiculous Mac-which-is-actually-still-a-PC vs. PC ads.

What it would actually look like if illegal hunting was influenced by video games. Epic LULZ abound!

More Syfy mockery! That stuff is always in style.

Yeah, I could see why some people wouldn’t want to play a Zork MMO.

Why Gordon Freeman never speaks. (Where is our Half Life Episode 3, anyways?)

The…interesting…weaponry of Left 4 Dead 2.

You just keep telling yourself that, Mac. I own over a half-dozen Nintendo consoles, but no Apple products.

Snark Trek.

See now why I had so much trouble choosing? Go read more for yourself! Don’t worry. Unlike Crispy Gamer and Backward Compatible itself, I’ll still be here next week when you’re done.

Office of the Don #63: Hail to the Editor-in-Chief

Wednesday, February 10th, 2010

Greetings, Toxic Avengers!!

Valentine’s Day is coming up.  So, in honor of this day of hearts and cupids I should probably do some kind of article commemorating fatal romances in movies, dictating the top love triangles in comics, or listing the love ballads everyone says they hate but secretly love.

I’m not gonna do any of that.

Instead, I’m going to veer completely around that holiday of pinks and purples and make a beeline straight for the twenty-four hours (almost) everyone in the U.S. will be observing (theoretically) the day after: Presidents’ Day.

For my contribution to the day in which we acknowledge the efforts of our leading forefathers, I turn to a medium that – in this day and age – can almost be considered as American as baseball and apple pie.

Comic books.

Presidents have been portrayed in comic books almost as far back as the beginning.  From George Washington penning for an (extremely) early version of The Daily Planet to last year’s run of Obama appearances, every age of comics through the years has had a commander-in-chief show up at some point.  In some cases, especially during times of war, having the president appear in a comic book was a way to rally the morale of Americans, as well as to add some weight to a particular hero’s efforts.  If FDR was responsible for helping Captain America obtain the shield he’s known for today, it must be just and right.

But as much as comic creators like to herald our national leaders, they also sometimes throw our presidents into comics to serve in a satirical sense.  The result is that often our leaders are portrayed in a negative light.  The reason for this is simple: comics, like any other entertainment medium, are just as often used to deliver a message as well as entertain.  It is not uncommon for comic book writers to infuse their own views on politics, society, and pop culture into their stories.  Richard Nixon tends to be a perfect example of this, as you’ll see shortly.

So, here are a few of the more notable moments in comic book history when our nation’s presidents made an appearance, for good or for ill:

Richard Nixon: Watchmen

WatchmenNixon

Might as well start with what is most likely the most well-known appearance of a U.S. president in comics history.  Unfortunately for ol’ Tricky Dick, his role in the award-winning series only expounded upon the less-than-stellar reputation he was forever stuck with after his resignation in the shadow of the Watergate scandal.  In Watchmen, Alan Moore creates an alternate 1985 where Nixon is still president, using him as a tool to portray a country that thinks it is invulnerable.  Moore’s take on how Nixon would eventually lead the country to nuclear war was his commentary against “power politics” and “Reaganism”, a statement that continues to resonate with anyone who picks up this powerful graphic novel.

Franklin Delano Roosevelt: Captain America

RooseveltCap

FDR appears to have been quite the busy guy in comic books… retroactively.  While not part of the original canon of these books, over the years FDR was retconned into playing a major role in a number of major comic book moments.  Not only did he play a major part in the creation of the Justice Society of America and the All-Star Squadron over at DC, in Marvel’s Captain America issue 255 he makes a cameo appearance to present Cap with his current, iconic shield.

Ronald Reagan: The Dark Knight Returns

ReaganDK

Another negative portrayal of a U.S. leader, this time from the pen of Frank Miller.  Miller’s tale also takes place in an alternate reality.  This time, a much older Batman comes out of retirement to reclaim Gotham from being overrun with crime.  Coming out right around the same time as Watchmen, Miller wasn’t afraid to take the founder of “Reaganomics” head on (unlike Moore), portraying him as a slippery-tongued oaf who had only his own best interests at heart.

Ronald Reagan: Legends

MarManReag

Reagan again, only this time, the actor-turned-president was portrayed in a more sympathetic manner.  A semi-successful mini-series that told the story of a Darkseid operative turning the American public against superheroes, Legends featured a Reagan who was a little more reasonable in his decision-making.  Though he initially had to reluctantly issue an order to restrict superhero activity, The Gipper immediately rescinded that edict after the Martian Manhunter saved his life from an assassination attempt.

John F. Kennedy: Action Comics

JFKSupes

Kennedy’s appearance in Action Comics issue 309 is distinctive for a couple of reasons – not only does play a major role in the story by teaming up with Superman, he also ends up being one of the few people the Man of Steel trusts with his secret identity.  Sadly, the timing of this issue couldn’t have been worse, though it is part of the reason why this appearance is so notable – Action Comics 309 came out a week after JFK’s assassination in Texas.

Now, before I get comments and e-mails about the bajillion examples I missed, keep in mind that I couldn’t list every single instance of one of our leaders making an appearance in a comic book.  After all of my research, these were the ones that kept popping up the most.  And, for the most part, I think they serve as worthy representatives of a comic book tradition that really shows no signs of letting up for as long as we have presidents in these United States.  And I’m sure that we’ll continue to see them portrayed both sincerely, as well as satirically.

Or we could just get Lex Luthor as president again.

The Don doesn’t get sworn in.  He gets sworn at.

Webcomic Links: Who’s Celebrating the Season?

Tuesday, December 22nd, 2009

It’s Tuesday evening again, and time for yet another tea session with yers truly. If you’re anything like me, all those last-minute holiday tasks you thought you’d already knocked out are suddenly smacking you hard in the face, and you don’t have time to read reviews or rants.

But maybe you’d just like a little bit of quickie holiday cheer? Well, Santa Marlink is here to help! Here’s a few webcomics that are currently running holiday-themed strips and/or storylines:

Basic Instructions instructs us on how to be gracious with our gifts and non-murdering of others during the holidays (use the “Recent Instructions” column on the right to find gift-related comics).

The Draconia Chronicles gives its annual presentation of how the Tigers and Dragons (and certain sneaky Foxes) put aside their differences–more or less–and celebrate the holidays.

Kevin and Kell, presenting the Domain version of the movie A Christmas Story.

The New Adventures of Queen Victoria answers letters from Santa and tells the story of “How the Osama Stole Christmas!”

Penny Arcade gives us another classic tale: “How the Illithid Stole Lolthmas.”

Sluggy Freelance shows how “FUNderful” the holidays are(n’t) in a city where a constant state of cheer is required by law year-round, and eggnog is administered via injection. So merry!

West Corner of the Park hopes you have a punderful Christmas!

I know other comics usually do a little somethin’ special for Christmas Day, but I can’t predict the future. Yet. ;)

And if holiday atrocities are more your thing, check out the culinary crimes against the season over at the “Cake Wrecks” blog!

Back to last-minute shopping for me (I should instate a rule that if you don’t tell me you’re giving me a present until AFTER December 5th, you don’t get one in return). Don’t let the holiday humbugs bite! (Too hard.)

Webcomics: Fan Jam and Toast

Tuesday, December 15th, 2009

This post is coming to you in the midst of “technical difficulties.” By which I mean, my computer has currently forgotten how to boot up, and while praying the backups of my three seven-year-old hard drives are mostly up to date, I’m trying to figure out how to navigate my significant other’s non-ergonomic keyboard and smaller monitor. Please report any typos or other errors to 1-800-EAT-CRAP, okay? Thanks!

Not having access to my own files, I’m having to write this without any notes. Which, let’s be honest, I was gonna do anyways. But now I have an excuse!

This past Saturday, I got to experience my first art/fan jam, for fans of the webcomic The Draconia Chronicles. Now, I know Donnie Sturges (writer) and Danny Valentini (artist) outside of the comic. We’re all buds; we hang, we be chillin’. I know where they live and I watch them sleep. So it was pretty much a normal Saturday of hanging out for me, just with a few extra strangers present. About a dozen of us artists, friends, and fans assembled at a local restaurant, where we talked shop and drew pictures until the dirty looks of the restaurant staff could no longer be ignored (I kid–they knew in advance we’d be there all evening). Donnie and Danny even gave us a sneak peek at the next couple of pages in the comic and dropped a few hints about future events…niftin’, eh?

Normally when I’m in the company of other webcomic fans, it’s as an audience member at a panel during some convention or other. We don’t really interact with one another. We’re too busy asking questions of the artists. Once the panel’s done, we all go our separate ways and don’t really ever get to know one another. This was the first time I’d ever been able to associate with my fellow fans in such an open setting. Instead of quietly listening to the artists talk for the hour or two most panels run, we were all speaking to each other (and usually all at the same time). I saw fans that I typically see at Draconia panels, such as the Überfan who has every page of Draconia printed out and saved in a folder (complete with the comic’s title and credits on the cover, written in the Daedric runes from The Elder Scrolls IV: Oblivion). But this time–and for the first time–it was one another we were interacting with, rather than just the artists.

More than one person commented that this fan jam was better than a convention panel. We had food, new friends, and none of the embarrassment of raising your voice in a busy panel room and asking a question that had just been answered five minutes before. Plus, ya gotta love not having to buy a convention pass in order to mingle!

I’ve seen jams hosted by other artists, and now I can totally see the appeal. If you’re looking for a good way to interact with your fanbase that doesn’t involve packing up your car and driving fifteen hours to an overpriced hotel, and doesn’t involve fighting with convention staff to respond to your emails as to whether or not you have a confirmed panel room…yeah, definitely consider looking into a local meet-up. They’re low stress (at least for us fans!) and a heckuva lotta casual fun.

Tune in next time, when I may or may not have tossed my computer into a ravine.

Webcomic Mini-review: Girl Genius

Tuesday, November 17th, 2009

When I do webcomic reviews, it’s mostly to show my love for a comic that I feel doesn’t get enough exposure.* But what about when a comic I love is already popular enough that I probably can’t tell you webcomic fans anything about it that you don’t already know?

*That doesn’t mean I’ll never write reviews for comics I don’t like. But for my past reviews, I’ve just gone through my regular reading list of comics–and I don’t tend to keep reading things that have stayed past their welcome with me. That said, I actually do have a review in mind for a webcomic that I gave up on, but as it’s only a few months old, I’m giving it half a year to improve before I make with the frowny-faces. Fair’s fair.

Originally, I planned to just leave off reviewing these ceWebrities of webcomic fame and only mention them in terms of comic news and what-have-you. Still, though, I couldn’t escape the desire to blow these guys’ horns. In order to satisfy myself without beating too many deceased equines, I’ve settled on a compromise: the mini-review.

This time, I’m singing the praises of Phil and Kaja Foglio’s Girl Genius (with colourist Cheyenne Wright), a success story in print as well as online. Girl Genius has in the past been nominated for the Web Cartoonists’ Choice Awards, the Eisner Award, the Hugo Awards, and the Eagle Awards; it’s won a Hugo and numerous WCCA categories. The Foglios themselves are no strangers to art fans. Phil Foglio is probably most famous for providing his uniquely-styled illustrations to the MythAdventures series of books by Robert Lynn Asprin, as well as creating former Dragon Magazine comic series What’s New with Phil & Dixie (which you should really check out on the Foglio’s website, along with Girl Genius and the equally-entertaining Buck Godot!) See? There’s some serious talent behind this print-comic-turned-webcomic-turned-print-comic! That alone should be enough to persuade anyone who’s heard of Girl Genius but never checked it out to take a look.

But we all like pretty pictures, right? And I did say that Phil’s art style is unique…extremely unique. If you’ve seen his work before, you’ll instantly recognize it again. Combine Phil’s art with the colouring talent of Cheyenne Wright, and you’ve got a lovely little vision of sequential art to massage your eyeballs. Let’s take a look at the art of Girl Genius, in which the Foglios’ love of Victorian-era dress and culture and steampunk are allowed to roam freely. (Kaja invented the term “gaslamp fantasy” to describe the comic’s less punky, but no less steamy, setting. I don’t mean “steamy” in the saucy way, either. I mean it in the “Water plus heat equals steam. The world can be saved by steam!” way.) Girl Genius takes place in a version of Europe where mad scientists known as “Sparks” run rampant with their minions and twisted creations. When the heroes of your comic are mostly inventors with tenuous grips on sanity at best, problem solving tends to take on new and amusing levels of meaning. Let’s pull out that art and allow me to illustrate (hehe) with a recent storyline:

Girl Genius - No Fun

The disembodied voice in the second panel talking about tours is the voice of the mostly-insane castle/fortress/mad laboratory the characters are currently trying to repair…so that its homicidal behaviour is directed against, well, pretty much anyone OTHER than the guys doing the repair job.

But the life of a Spark is not all fun and games and dissecting of brains. When you muck about with the very forces that hold our world together, you’re bound to run into a bit of backlash. One of the Sparks, a prince named Tarvek, ends up with the contagious lethal disease Hogfarb’s Resplendent Immolation, which apparently turns its victims all sorts of pretty, pretty colours before death (which may involve spontaneous combustion, or may just lead to a literal meltdown of the body). And also makes them delirious. But really, who notices the difference when the infected is a mad scientist?

Girl Genius - Birdies

And how do you treat a terminal illness? Well, if you’re ALSO a Spark, the solution is easy: you hook yourself up to the sufferer to stabilize him (which also gives you his symptoms), move his brain into a nice safe jar or something for storage, then kill him, drain his blood, decontaminate it, and then bring him back to life, at which point he’ll be good as new! Simple, huh? I wonder why doctors never use this treatment in our world….

Hijinks ensue, of course, and our heroine Agatha Heterodyne ends up catching the disease herself. Which rather complicates matters, as she was the one who was going to be treating both Tarvek and rival noble Gilgamesh Wulfenbach (who did the hooking up of himself to Tarvek in order to stabilize–and rationalise–him). Oh, you wacky Sparks! But this also brings out the “romance” part of the comic’s tagline, “Adventure, Romance, MAD SCIENCE!” Our two rich boys are both gunning for Agatha’s affections, which means putting her health before theirs:

Girl Genius - Infection

If you’ve fallen behind (or, gods forbid, never started) reading, how can you not want to read this comic after all that? Have you no sense of adventure? Have you no love of romance? Have you no obsession with MAD SCIENCE!?

Well, now, even without doing character bios and exposition of the overarching plot and whatnot, this Girl Genius “mini-review” was still a bit longer than you’d expect a “mini” to be. But that just shows you how enthusiastic I am about the work of the Foglios and Wright!

Office of the Don #59: Neko-Leko-Hi, Neko-Heiney-Ho

Thursday, November 12th, 2009

Greetings, Banana Splits!

There comes a time in every child’s life when they must put away childish things and become an adult…

…or they can say “To Hell with that” and continue to have fun by going to conventions like Nekocon.

Guess which one I did this past weekend?

To be fair, I was there in an official capacity, as my partner-in-crime Danny Valentini and I were invited to the convention again this year to be guests.  Supposedly, we do this web comic together called “The Draconia Chronicles” that grows in popularity every year.  Now, I would just chalk this up to rumor for now, because everyone knows that there are no such things as web comics.  That’s just a story parents tell their children at night to scare them so that they won’t grow up to get online degrees.

You should know the drill by now – I do a quick recap of my weekend at a convention, you skim over it feeling unfulfilled, then we both reluctantly agree that we need to see other people as we give back all the items we borrowed or gave to each other.

I’m still waiting to get back my copy of the “The White Album.”

As con Fridays go, this year’s Neko offered pretty much the standard fare – I show up at the convention center about two hours before the Opening Ceremonies.  Heading up to the “Con-Ops” room, I procure my Guest badge.  After some spirited conversation about topics I have no recollection of discussing, I make a dotted bee-line for our table in the Artists Alley.  I say dotted because one can never just go to where they are going at a convention.  Invariably, there will be many stops and restarts as you run into old friends for a quick chat, pose for pictures, stop to take pictures, notice something shiny, pause to ponder the secrets of the universe, stop because you’re chewing gum, or hesitate because the all-powerful con gods sent a messenger to you with a gift consisting of this confection called “Pocky”.  And no, I don’t mean the owner of Spwug.

As I survey the landscape of the cavernous region known as the Artists Alley, I catch up with more fellow AA (not Alcoholics Anonymous) commoners as I wait for my cohort to arrive.  I also wait for time to slowly transport me into the future, for that is where the Opening Ceremonies await me.

When the Hour of Trying to Fool People Into Thinking You Are Someone Important in Front of a Medium-Sized Crowd is finally at hand, my recently arrived partner-in-crime and I make our way into the even more cavernous region where the Ceremonies are to take place.  After a series of horrible attempts at humor that are the reason my parents gave me up for adoption, Danny and I – fully convinced that no one knew who the heck we were – remove ourselves and head back over to “Con-Ops”, where we trade our silly old Guest badges for shinier and cooler “Neko Bazaar” badges.  With renewed vigor, we return to the first cavernous area of which I had already mentioned previously.  From there, we set up our table, and begin the attempt to peddle our wares for the rest of the evening.  And that, little Christopher, is how babies are born.

Saturday finds us arriving early, long before noon’s rising sun can greet us.  We have a panel to host and candy tied to strings so that we can lure entice the con masses to our little panel room.  We are able to capture accrue a respectable number of individuals despite our outlandish buffoonery on display.  In fact, I do believe that a couple of them even stop screaming long enough to ask us questions about our web comic.  I call that a success.  Then again, I call not getting maced in the face when I ask a woman the time a success.

From there, we return to our temporary abode in the Artists Alley for more shilling, more debauchery, more talky-talky…blah blah blah…  You’re already asleep, so we’ll skip ahead…

Two in the afternoon!  We have another panel!  But our princess is in another castle!  Dejected from finding yet another one of those stupid Toadstool weirdoes (where do they all come from?  Do they multiply like rabbits?), we make our way back to the same room our last panel was in.  In a strange case of déjà vu, the room looks exactly the same as the last time we were in it.  In fact, maybe this really is the first time we are in it, and the first time really wasn’t the first time, but instead a strange message from the future telling us what lie in store for our fates.

Nope, same room, different panel.

This time we are joined by real artists and writers as we try our best to sound like we know as much as they do about making web comics.  I think we have them fooled right up to the point where I mention something about the right amount of tension needed on a loom when interweaving the threads of a web comic.  I’m not sure where the audience got the pitch forks and torches, but it makes for an exciting conclusion to what I think was a successful panel.

As my counterpart and I make our escape back to the Caverns of AA, we easily slip back into our respective roles – he’s the DJ and I’m the rapper.  Sales seem to be going well on our new “Men of the Quadratic Equation” calendar, as well as a few other items we have somehow managed to fool the commonfolk into believing have magical powers – mainly some Shamwow!s, as well as a few pounds of Mighty Putty.  Throughout the afternoon and evening we get several con-goers who stop by claiming to be fans of our web comic.  But, I know the truth.  After being visited by them as often as I am, you tend to recognize evil spirits when they show up to haunt you and ask you for favors.

It is at this point that I also have a vision that my wife is in an 80s glam-pop band.  I shiver from the delusion, then down a couple burgers that are really cookies.  My life is strange.

The greatest highlight of Saturday has to be in the evening when we go to dinner.  It isn’t often when an evil spirit actually tries to get you drunk so that they can take advantage of you.  Joke’s on him, though.  I would have said yes sober.

Sunday seems to be a blur.  No, I mean every Sunday seems to be a blur.  I think my brain just hates living in my cranial cavity so much that it just decides to shut down every seventh day as a middle finger to me and my ancestors.  I can’t fathom why.  I mean, it isn’t my fault that the Waltons aren’t real.

Now that I think about it, I do seem to recall some events took place on Neko’s Day of Sun.  We have a final panel wherein we are usurped by dark forces who yank the proverbial rug out from under us by yanking the actual rug out from under us.  I think we still manage to do a fairly adequate job of teaching the wailing masses how not to create or develop characters.  At least, I pray to Bill Cosby that we did.

A few more hours of trying to prove to the con folk that we are not wax statues and the con is officially over.  As my main squeeze who is not my wife but is really the artist who draws the web comic I scribble words for and I break down and cry our set-up at the table in the AA Caverns, we say our goodbyes to a few of the fellow artists who were crazy enough to talk to us.  We make our way to the bar in the hotel that is across the way from the convention center.  I remark as we head over that a way looks an awful lot like grass and asphalt.  Once inside the bar, a friend buys me an apple pie – except that this pie is really liquid and I have to drink it instead of eat it.  But hey, in today’s economy everyone has to make sacrifices – even our American icons.  I heard that baseball is currently just gardening in order to save money.

With the evening now upon us, we make our way to Olive Garden.  There, a free meal awaits all of us who were sneaky enough to convince the staff that we were Guests Neko Bazaar attendees.  But first we stand outside the restaurant to play a game called “Parking Lot-to”.  The object of the game is to stand out in the parking lot until the number of people in your party matches the number called.  Our group makes it to the bonus round, where we win some fabulous prizes – including our meals, as well as a copy of the home game.  I can’t speak for those who are still in the parking lot after we are seated, though I’m told that “manicotti formaggio” is Italian for “convention stragglers”.

I’m glad I ordered the chicken alfredo.

The Don would like to give his heartfelt thanks to everyone at Nekocon for their gracious generosity and hopes to be invited back next year!

Webcomic Musings: Support Your (Not-so-)Local Webartist–Go to Conventions!

Tuesday, November 10th, 2009

Friends, if you’ve ever found yourself thinking, “I’d love to buy merchandise from my favourite webcomics, but I don’t want to pay shipping costs just to have to wait for my swag,” then have I got a solution for you! Have you ever considered…conventions?

….Okay, so the cost of a convention admission badge is considerably more than what you’d pay to ship a poster and a T-shirt to your home. Also, in order to attend a convention, you have to actually leave said home. But I’m here, fresh from Nekocon 2009, to show you the pros of allowing cons into your life! (So, how much are you hating me right now?)

With your keepsake convention membership badge, you’ll receive nigh-unlimited access to your favourite artists, courtesy of the Artists’ Alley! Hang around their tables breathing on them while you drop $20 on a T-shirt and calendar! Just imagine, you’ll finally be able to give that fifteen-minute presentation to the creators of The Draconia Chronicles about how their story’s world would be infinitely improved by a crossover with Harry Potter and a repeat appearance by Christopher Walken as a Twilight vampire. Don’t forget to bring your laptop with PowerPoint slideshow!

Sparkle Walken

The best part about that picture is that I totally did not expect to find a Walken/Harry Potter pic when I Googled “Christopher Walken Sparkle.” Thanks, Totally Looks Like.com! Hopefully-humourous text is my addition.

But that’s not all–act now, and you’ll also receive PANELS. That’s right, long discussions and autograph sessions hosted by your beloved artists in which you discuss their works and ask them uncomfortable questions about their sex lives for one to two hours! You can’t get THAT experience from sitting at home reading webcomics!

No, guys, I will never stop channeling Billy Mays. Sorry.

But seriously, folks, if you want to show support for the artists you love and wish to know, you can do a lot worse than to come hang out at a fan convention. Nekocon is an anime-themed convention, but you can find artists of all types, at all types of cons. This weekend, I hobnobbed with and/or observed these rising stars of webcomics in their unnatural element:

–Danny Valentini and (Spwug’s own) Donnie Sturges of The Draconia Chronicles

–Jamie Sturges of Why So

–Chris Malone of Blue and Blond (Chris, if you’re reading this, I never did find out who the screamer in room 417 was to congratulate them.)

–Dave Lister of Paradox Lost

–Aja Moore of vantage/vantage (Currently on a semi-hiatus until the artist finds more reliable webhosting. She also has done other works as well–check out the rest of her DeviantArt page and website!)

Michael Terracciano of Dominic Deegan was sadly not at Nekocon this year, for which we all weep, but he’s yet another webcomic artist who does the con circuit. Speaking of the con circuit, thanks to these conventions, you’ll be able to meet the entire range, from “small business” comic artists to big-name ones whose works are published both online and in newspapers around the world.

C’mon…give conventions a try. Even if you leave traumatized by that Sailor Jupiter with the goatee and hairy legs, you’ll still have your webcomic swag and the beginnings of a bee-YOO-tee-fool friendship with the artists you love! (Sometimes a bit too much. Remember–if you have to ASK an artist to sign your underclothes, chances are, they don’t actually want to.)

The preceding article comes to you courtesy of the zombie plague, which the writer is still afflicted with. Spwug assumes no responsibility for opinions presented here, or undead uprisings that occur as a result of viewing this page.

Rant: Video Game Woes in C(omic) Minor

Tuesday, November 3rd, 2009

Andrew Dobson's Danny and Spot, Oct 2009 02
Andrew Dobson, skilled artist and Nintendo fan of old, gives his take on Project Natal and the Sony Wand in “Danny and Spot” (I’m showing you two comics that were uploaded together, but it’s the second comic that’s relevant here.) Check out his amazing work at the link above!

Fall has, uh, fallen upon us here at the Casa de Marlink, according to the bright red tree outside our door. Halloween rushed in and blew out with the speed and force of six three-year-olds on a sugar high, leaving us with just the leftovers of candy for trick-or-treaters, decorations to be taken down*, and some form of minor plague that some generous soul donated to the big Halloween party.

*Decorations were left up into November to ensure we did not incur the wrath of Sam by taking them down too early.

While I soothe my aching head and raw throat with honeyed ginseng tea, let’s get down to brass tacks. Or thumbtacks. Who even uses brass tacks anymore?

You might notice this isn’t the monthly webcomic review I’ve normally been doing the first Tuesday of the month, although a comic on the Web still makes a feature here. I’m switching up the way things are done, but since how a writer works is only of interest to the writer, I’ll spare you the details and get to the topic at hand. Well, topics. I’m gonna get random and complain about a few things here. This post was inspired by the Dobson comics you see here and the gripes they reminded me of.

This isn’t NEW-news; we’ve all heard that the Playstation 3 and Xbox 360 are keen on adding motion controls to their systems. The response from the gaming community so far has largely been a big yawning “Meh.” My, the enthusiasm of disapproval sure has fallen since Nintendo announced the Wii Remote a few years back! (Read the “2006″ panel of the above comic to see the reaction I got a few years ago, when I expressed delight at the proposed Nintendo motion controls that have since come to rule the world.)

But, even though I posted a comic here that’s mocking the Wiimote-mockers, I’m not going to tread…too much…into that old territory of how it’s “cool” to hate the big N because they always seem to come out on top (funny, I would think that would be a reason to LIKE them. We’re supposed to like winners who provide quality products for the consumer, right? Or maybe I’m the only one who still values substance over style. Wait. Said I wasn’t gonna go there. I also said I’d call you after last night. Get used to disappointment, kids.) No, my problem with the gamer-dubbed “copycat” motion technology announced by Sony and Microsoft isn’t relevant to the “copycat” part.

We don’t have a 360 in this house, due to there being nothing we wanted to play on it. We do have a PS3, which I pretty much only use as a DVD/Blu-Ray player. I spend basically all of my gaming time on the PC, the Wii, or my older Nintendo systems (and much of my PC gaming is playing Nintendo ROM’s when I’m not playing Oblivion). It’s not that I’m just obsessed with everything Nintendo does to the point that I won’t touch the competition. It’s that I’m obsessed with Nintendo BECAUSE they produce the games I actually like to play and replay, an area in which both Sony and Microsoft have been severely lacking for me. Let’s have another set of Dobson comics to illustrate:

Andrew Dobson's Danny and Spot, Oct 2009 01
Before anyone says anything, A Boy and His Blob falls under the “third-party” category, not the “new intellectual property” one.

Yeah, I’m not a big first-person shooter fan, nor am I diggin’ the dull “realistic” brown graphics that make backgrounds and items largely indistinguishable and have become the gaming norm. Don’t think I’m ignoring that Nintendo has been known to fall into this trap too (Twilight Princess, why you gotta hurt me so bad with your muted colours? Can’t we go back to the vibrant pallets of your NES and SNES glory days when I could tell one object from another? Even your N64 forays were more vivid!) And many of the PS3 FPS offerings are pretty much all the same thing, graphics-/gameplay-wise. Even the rare stand-out FPS games like Call of Duty: World at War and Battlefield: Bad Company tend to look alike…and play alike in a bad way, which I’ll get into and ties into the motion-control thing….

I can’t comment on the 360’s proposed motion controls beyond quoting a few gamer responses of “Way to do what Nintendo already did!” since I’ve never played a 360, but I’ve got a big problem with Sony’s take. Which is, how can PS3 developers be looking at new types of controls when the ones they’ve been working with for years are still so loose and unresponsive?

There aren’t that many PS3 games I’ve been excited for and actually played. There was Metal Gear Solid 4 (more brown futuristic FPS with a scruffy hero!), Eden, LittleBigPlanet, and the minigame LocoRoco Cocoreccho!, and that’s pretty much it. And I probably would have liked those games a whole lot more, had the controls actually freakin’ worked.

The battle against Vamp in MGS4, for example, took about five times as long as it should have because the CQC maneuver to put someone in a lock-hold only works when it wants to. And let’s not forget the other times during the game that Snake wouldn’t grab what he was supposed to or go where he was told. (Cranky old man.)

In Eden, the controls work like you’re playing underwater with slow response time, which leaves your little character missing easy grab-jumps and constantly falling to the beginning of the level while the timer ticks down. I can generally only play one level at a time, before getting so frustrated at the controls that I quit playing it for the next two months.

LittleBigPlanet…do I even need to get into the controls and hit detection that are so sloppy, even the game’s designers admit there’s something amiss–and then completely reneged on their promise to repair the broken controls by Christmas 2008? I have tried so hard to love this game with all my heart because it’s extremely unique and obviously a labour of love (see also: Stephen Fry narrating), but it’s another one that leads to migraines. I still recommend to friends that they play this game–but as a rental. I can’t justify buying it until you’ve seen if you can love it despite the crappy controls.

LocoRoco…another game that would be so creative and so much fun, if only the damn LocoRocos actually did what they were told, instead of bouncing in place and ogling the pretty butterfly that is clearly telling them to jump on each other and form a stack. Many friends have seen this game on the PS3 and wanted to try it, only to give up after ten minutes of yelling at the screen and shaking the controller.

Ever since the PS3 entered my home, I’ve had this theory that game developers aren’t making games harder–they’re making games harder to play. (Or perhaps making the games themselves “stupider” so that they don’t recognize what you, the player, are trying to do with that weird little alien “controller” thing your PS3 has heard so much about.) And there’s a big difference between the two. People like a challenge. People don’t like watching themselves fail even though they hit the right button at the right time. If developers can’t get regular old button-dominated controls to work as they should, how can they expect to re-revolutionize gaming with a new(ish, *ahem* Nintendo) type of control? Do me a favour, Sony. Get the old right before you move on to the new. Make me love you, as Nintendo made me love them over two decades ago, and continues to make me love them, by getting it right the first time. And Microsoft? At least try to catch my interest next time, okay?

I now end this largely nonsensical ventilation to pop pills for the headache and more tea for the throatache. Catch you on the flip–or catch you at Nekocon this weekend for those who are going, provided I’m not dying of the zombie plague by then!

8. The Don Says…

Monday, October 12th, 2009

…congratulations to Richard and Katy, the supreme rulers of the Spwugniverse!!!!!

RichKaty

They are the essence of everything that is Spwug.  Without either of them, this site wouldn’t be here to bring you a daily dose of all things geek.

It was an honor and a privilege to witness the joining of these two forces of good.  They are my friends.  They are my family.  I am proud to be the head writer of something they envisioned, and I am proud to be a part of their lives.

My best wishes to both of you, Pocky Rich and Katy.  Here’s to bigger and greater things.  With your powers combined, anything is possible.

Office of the Don #55: It Was a Dark and Stormy Knight…

Thursday, September 17th, 2009

Greetings, Bugaloos!

 

Has there ever been a good Batman game?  Sure, there are one or two games that have come close.  Some folks really liked one of the various entries that came out for the early Nintendo or Sega consoles.  Others are huge fans of the arcade game that came out years ago based on the first Tim Burton film.  I, personally, really enjoyed Batman: Vengeance when it came out back in 2001 for the PS2.

But, much like what is going on currently in the comic books (SPOILER ALERT: Dick Grayson is the current Batman!), there’s a new Bat in Gotham…

Arkham Asylum

 

…and this one is kicking ass and taking initials (it doesn’t have time to write down full names).

Batman: Arkham Asylum is to Bats what Spider-Man 2 was to ol’ Webhead himself – a game that makes you feel like you’re really playing as the character.  I mean, all of the tricks of the Bat-trade are here – gadgets that help you accomplish different tasks, Batman’s signature fighting moves.  There’s even a viewing mode you can switch to called “Detective Mode” that allows you to look for clues.  This is most likely the first time any video game has been able to effectively capture the detective side of our caped crusader.

Every little detail of this game is practically perfect.  Paul Dini, of “Batman: The Animated Series” fame, wrote the storyline for the game.  Kevin Conroy, Mark Hamill, and Arleen Sorkin return to voice Batman, Joker, and Harley Quinn, respectively.  The music, while not lifted from the show, is a perfect match for the atmosphere of the game.

The game begins with Batman showing up on the front doorstep of Arkham Asylum with a “gift” – the Joker, who had recently escaped (again).  The Dark Knight follows the guards as they escort his arch nemesis to his cell.  Unfortunately, it appears that the Joker allowed himself to get captured on purpose!  Having concocted an elaborate plan that sets himself free and puts him in charge of Arkham, the Joker locks everyone inside and sets all the inmates free!

What follows is a very Metroid-style adventure, pitting Bats against many angry thugs with a grudge, as well as some of his greatest villains.  All the while, Batman has to look for clues and secret passages in order to rescue the guards and circumvent different security measures that the Joker has put into place to stop our pointy-eared crimefighter.  Add to that an extra set of clues laid by the nefarious Riddler for Batman to solve, and you have a game that is extremely well-crafted and fun.

I had an absolute blast with this game.  In an unusual turn of events, I was actually able to finish story mode before I picked up Marvel: Ultimate Alliance 2 this week.  That’s not to say that the game is over.  There are several challenge maps to play through.  If you are a PS3 owner, this includes an exclusive challenge level where you take on “skeletons” while under the influence of Scarecrow’s fear gas.  The other sweet exclusive is the ability to play the challenge levels as the Joker.  The rest are just separate challenge stages where you have to either face of against several waves of thugs, or stealth levels where the object is to take everyone out one by one without getting caught.

Oh yeah – did I forget to mention that there is some element of Metal Gear Solid to the game as well?

Takedown

 

That there’s what we call an “inverted takedown”, and it’s one of the many upgrades you can purchase as you play the game.

If there was one complaint I had with the game, it wouldn’t be with the game itself, but with the coding.  It appears that certain PS3 systems have a tendency to freeze up during game play.  I’ve done some research and found that this is a common occurrence, but it only seems to happen with the older systems.  The freezing got so frequent on mine that I eventually couldn’t even play it, as it froze up the minute I started to play.  Every time.  I ended up having to do a system restore to my PS3.  That didn’t eradicate the problem completely, but it did reduce it back to just once every one or two game hours of play.

Despite that frustration, I thoroughly enjoyed Arkham Asylum and have every intention of going back to it at some point, especially since there will be DLC coming with more challenge maps.

But first, I need to switch over to the Marvel Universe for a bit and get my Ultimate Alliance (2) on.

 

 

 

 

The Don is the terror that craps in the night.