Archive for the 'art' Category

SAN DIEGO COMIC CO–what just happened?!

Wednesday, July 30th, 2008

Ever been within inches of a passing semi truck on a busy freeway, whipping past at 70 mph? Even in your car, you get thrown around like a leaf? Yeah, that was SDCC for the remainder of the weekend.

While I’d love to share pics, I’m still on borrowed time — my flight back home departs TODAY, thus I can write to you all, but I have roughly 500 pictures to sort, weed out and organize into a functional blog. In the meantime, let me tell you all — California rolled out the red carpet, and I had THE BEST — excuse me, *ahem* THE BEST time at a convention since the Blizzard of 2003 during Katsucon. That’s no small feat.

This was geek Mecca. Direct your prayers of Dr. Horrible and new episodes of Eureka just south of the setting sun, folks. While no show is perfect, and Murphy’s Laws prevail, I will say that the positives of the experience far, FAR outweigh the negatives. In other words, don’t feel bad. Everyone else is broke too.

So, in the meantime (while I’m 30,000 in the air for several hours) here’s my take on:  FIVE THINGS I LEARNED FROM SDCC.

(1): No one in their right mind should ever move an event or convention from San Diego. It’s PRIME real estate. I’m not the man behind the wheel, so there’s no telling what the future holds — but I will say that San Diego embraced the convention with open arms, and there was PLENTY to do and see beyond the convention walls. Go to lunch at the Tin Fish restaurant. Get around on the trolleys. Check out the best damned reuben ever at The Field.  Speaking of fields, the Padres play at Petco Park right up the street (say what you like about the Padres.)  Even the train station is a photo op waiting to happen!

(2): Your Mileage May Vary.  And oh, did I rack up a few.  Now, you can actually stop and get a breather throughout a good portion of the con, you just have to be… creative about it.  And not have any hangups about sitting on cold floors, corners of huge displays or just around the corner of an artist table.

(3): You have to be extra special, determined or crazy (or maybe a heady combination of the three) to actually get the Rare Collectable Merchandise Given Out Only At The Con Wherein You Must Stand In Line For Several Hours For The CHANCE To Get It.

(4): Besides, there are scores of people hired just to hand out free flyers.  Save the earth, collect them all!  I bet you could fill a phone book with all the mini posters, cards, flyers, and extra bits.

(5): Some personal tips to share with you all:

-Bring a camera, and break a bank book on batteries.

-When you’re done packing, open your bags again, take out half the stuff you packed.  You’re not going to need it.

-Say “yes” to whatever absurd means it takes to get there, short of risk to person or possessions.  This place is worth it.

-Water.

-Plan ahead.  There is for even the regular attendees, four whole days worth of events to attend and people to see, things to buy (or have a conniption over whether TO buy) and while you CAN do it all in a day, if you’re around for the whole thing, space it out.  Get some rest.  Eat hearty.  Because TONIGHT WE DINE IN — *ahem*

I’ll be back with photos, folks!  Sorry for the delay, but right now it’s time for me to say goodbye to perpetually sunny San Diego!

(Oh yeah, and there was an earthquake yesterday.  Most bizarre damned thing I’ve ever experienced.)

SAN DIEGO COMIC CON PREVIEW DAY

Thursday, July 24th, 2008

Otherwise known as the first day of the convention!

Hey readers, coming to you live from after the convention!  It’s 2am, Thursday morning of SDCC, and ALREADY it looks to be a phenomenal event.  The best of comics, animation, illustration, video games and more are front & center in sunny San Diego for — and I’m really avoiding hyperbole here — an epic, auspicious event for all of geekdom.

[0] San Diego itself deserves mention for being an absolutely BEAUTIFUL piece of real estate.  I’ve been to many, many conventions; this one is loooong on looks.   Also — and bear in mind this was the exception, not the rule — most of the registration lines were very quick and despite the sheer scale of it, for a pre-registered guest, the wait never exceeded an hour’s time.  Most of the convention center staff; much less the staff for SDCC itself seemed pretty open and receptive.  If there was a place to be, they’d point it out.  If there was somewhere someone wasn’t authorized to go to, it was handled quickly and fairly.  Kudos to San Diego for making the show a true EVENT.

[1] Did you know, I have an entry in the Street Fighter Tribute artbook by Udon Comics & Capcom?  Please ignore the shameless self-promotion, and pay attention to an encyclopedic, 320 page monster of an artbook, with nearly EVERY notable artist in the world today — from Udon’s inner circle, to most online artists, to even the likes of Jorge Gutierrez (El Tigre!)  Simply marvelous!

[2] It’s telling that the video game creators man one of the main entries to the convention floor.  Capcom, Square/Enix, Konami, Activision, Sony, Microsoft, all within spitting distance of each other, and it isn’t until you’ve plowed through the first five or so minutes of people that you reach the television and animation venues.  Just an interesting note — by all means, there are enough people to really, REALLY fill in  the space.

[3] There is no number 3.

[4] This will be a day-to-day update affair.   I’m VERY excited to upload and post pictures for you all to see!  This is more or less one of the great geek Mecca of the world, so it’s not just one minor day’s post worth of material.   I’ll be back tomorrow night with more on SDCC!  If there’s any questions you all want to ask, I’m all ears!

AAAAAAACK!

Thursday, July 17th, 2008

San Diego Comic Con is a week from today, and DOODI’MSOEXCITED!  Got a lineup of artists to meet, apparently Seth Green stalks the halls in a Spidey costume… I’m sure there will be some big announcements, and the hallways will be chock-a-block with cool folks.  I also get a copy of the Street Fighter Tribute artbook that I submitted to!

 

Next week, I’ll give you the pregame show and maybe a few words from San Diego, as it’ll be the first time I’ve ever visited.    Look for me next week, on Wednesday (seriously!)

So Much To Do! So Little Time!

Thursday, July 3rd, 2008

Waugh!  Yesterday was Wednesday wasn’t it?!  Don’t you hate it when one day transposes itself over another?

Anyways, quite a few things going on worth mention:

 -The Demon Mages, Issue #2 is on the threshold of completion.  Took a little extra time, but significantly less OT than before.  Look for that in and around the time of…

 -SAN DIEGO COMIC CON!  I’ll be happy to give you readers the extended post-con coverage (August 2nd.  Let’s be fair; jet-lag) , but in the meantime, a few lead-up articles will get passed around, starting next week.  There’s not much to say here, except that packing for ten days in two bags will be… interesting.

-Almost directly afterwards is Otakon 2008.  This blogger lives moments away from it, so like the event horizon of a black hole, it seems many individuals may be drawn into it’s vortex.  Convention roundup on that one as well will be posted, come August 13th. 

-Pixiv.net & Nico-Nico Douga are neat!  Even if your Japanese is lackluster, it’s easy navigation & content abounds!  I’m there most every day!  Google searches readily turn up non-native registration instructions, so there’s little chance of getting lost.

-BONESAW IS REA-DY!!!  Tough as heck with a keyboard, a little imprecise, but still an impressive game and I chuckled at most of the humor.  A cool homebrewed time waster.

-In the spirit of our nation, I watched Paul “John Adams” Giamatti in probably my most favorite role I’ve seen him play — as the whip smart, buck-nasty Mr. Hertz in Shoot ‘Em Up.  Funny to me to see commercials for his HBO special, and super-impose Mr. Hertz’s cellphone ringing.  Or maybe an extended gunfight with Ben Franklin. 

And now, some new art!  Both done by hand, with markers & pens — the second from back on June 13-15th for the Anime-Mid-Atlantic weekend.

That’s all for now!  See ya next week!

Just some art for this week.

Wednesday, June 11th, 2008

Working on new computer, brb!

The Power to Move You

Monday, June 9th, 2008

As many people know, the earthquakes that happened last month in China have been devastating. We have seen the reports, and know of the horrors that have happened.

But I believe that this page of comics (http://www.paulgravett.com/articles/133_china/133_china.htm) shows us some stories that we haven’t seen here in the U.S. (and possibly in other countries as well)

Warning: The stories are very moving, so if you’re someplace where you don’t want to have people see you cry, you may want to wait until you’re home.

Our thoughts go out to the people in China affected by these tragedy, and to all of those people in other places (like Burma) who are dealing with their own tragedies.

+10 SKILL POINTS

Wednesday, June 4th, 2008

This just says it all for this week.

Into The Breach!

Wednesday, May 28th, 2008

It’s post Memorial Day, and here we are at the threshold of another convention season!

Comics, anime, car trips, plane flights, cosplayers of every size and shape, video panels and autograph signings. LINES. THE ENDLESS DEATH MARCH OF LINES! And the sweet release of barhopping (please don’t barhop, kids.)

Anyways, while I was impulsed to rant about current affairs in Internet-ery and how they collided head-on with fandom of my generation (80’s & 90’s) — I think it’s better left to those who have the patience to back up their rant with sufficient firepower.

Ah who am I kidding, I’m old enough!

FIVE THOUGHTS ON AN ARTIST’S OBSTACLES AT ANIME CONS

(in descending order.)

[5]: COSPLAYERS.

-No, no; don’t misunderstand. The time had come for cosplayers. The mantle was theirs to take, and few if anyone stood in opposition. By all accounts, the random Naruto headbands, costume-makers for hire, and Masquerade events made for a perfect storm. They pay readily to get in. They come in vastly greater numbers (usually not just one random attendee, but a small squad of friends, fellow players or a team of model and designers. Or just random groups instead.) They are, by what I’d like to think common sense says, a safe bet for the convention staff. They are at least a largely happy and vocal bunch! I can’t remember any time I’ve seen a sullen cosplayer married to a table for three days.

[4] : CONVENTION SATURATION.

Recently, I completed an assignment for a local anime convention with maybe 6 years of history behind it. I at least recall the premier event. I was also approached at the same time by another event, one I didn’t even think the region would HOLD a convention. Most of the big cons had their start when I wasn’t even aware that there WERE anime cons — circa 1993 or prior! Now, locally I can think of at least FIVE within driving distance, that I’ve found out about in only three years. Before that, I was lucky to think of THREE cons that were worth attending and two were out of state.

In other words, saturation. While with the right amount of guts and salesmanship, an artist can benefit from being a regular attendee and a familiar presence, there’s a point where one has to gauge whether it’s worth the money to fly out three or four states from home, just to build an audience, hand out business cards and hope people call back — OR, swing a local circuit, make some friends and … hope people call back. Understandably, for an artist in the alley, quantity (of viewers) outsells quality.

[3]: TEH INTARWEBS.

It is absolutely amazing to me that less than fifteen years ago, there was no (commercial, culturally ubiquitous) Internet. I mean, sure; home computing was well established. There was some rumblings of international communication. But really, the presence of the Internet came out of nowhere and exploded with a sonic boom of social networking that flipped everything — including the anime con artist attendee upside down & inside out.

Guest-of-honor lists used to bank on animators and designers as well as the directors and vocal talents. Personally for this blogger, a con was good if the headline GOH was someone who drew the character or meh designs for (X) show (and I’ll cite bias as I’m a practicing designer as well.) Now, because that designer’s blog can be quickly found online; their works are floating in a free archive site or forum post (or, lets face it, a lightweight Bittorrent file) — Now that artwork is less a selling point of a con and more what one decorates their cellphone or laptop with, their appearances at cons have dwindled. And hey, good for them! They can stick to the ever-maddening deadlines for new comics or animations and not have to be treated like fine china. A marriage of convenience. And for the American attendees, more familiarity with the dubbing actors & actresses, whose line of work is much more feasible.

[2]: DEADLINES, BOTTOM LINES, LONG LINES

A regular attendee’s gotta foot the bill for a badge, hotel & food for a few days.

A staffer’s or a gopher gets to breathe easy on that front, but actually WORK at the con for a select period of time. Even if it’s a few hours in total of work, it’s still a few hours not putzing around or nailing blackmai–I mean photo ops.

A dealer is at least granted enough company funds to shoulder those costs and work the ENTIRE con, almost to nail those sales. The operational costs, just like at a regular job are offset by estimated profits. (So help a dealer, and buy that 90$ resin kit!)

Guests-of-honor get the cushy spot. They don’t even have to be there the whole time — but then their everyday line of work is the counterbalance.

(While I’m on the subject, say a kind word and give thanks to convention chair-people and executive staffers. Those poor fellows. The staff, security and gophers are the backbone to a frazzled nerve center of activity.)

And there, like an appendix. The convention artist. Tucked neatly into the Artist Alley. Making a marginal profit, existing in the marginal rule between tax law and hotel accomodations. Employing marginal help and utilizing as much patience as possible (marginally?) There wasn’t many hard or fast rules to being an Artist Alley attendee, and those rules often buckled between differing artists (in price or merchandise), the rules of the venue (a hotel vs. a convention center, and said tax laws that apply.) For apsiring artists, it was a welcome change to actually receive that praise, see the faces of the public that consumes your work. But without any strategy, without a key skill in enterprise and a willingness to grow, an artist planning to attend an Artist Alley session would be almost instantly buried under the pressure of deadlines, loss of funds, on top of the common concerns of an attendee.

[1]: THE GREATER GOOD

Preaching an “end is nigh” sort of attitude here, there actually is still a pretty healthy presence of artists at anime cons, with the Artist Alley still forming an essential part of the convention structure. The changes have been abrupt for older attendees, but the new guard has adjusted admirably. Ultimately though, the goal of an artist is much larger than the show he or she attends. Making those contacts, observing more material to make their work grow and mature properly, learning how to market themselves, price themselves, and develop that tough skin when the lucky break comes and a portfolio review might be in store. Becoming a better artist, even by just a few paces will make a convention trip a worthwhile experience. I can safely say I sought to become faster, learned to invest in better materials, and have a cadre of fellow artists and convention allies I wouldn’t trade for anything!

And though I’ve mentioned anime cons throughout this article — comic book conventions are just as lively and full of the same sorts of trials and successes that anime artists may face. While this artist here sometimes wishes he’d heard advice before taking the plunge into the convention depths, that wouldn’t have changed the results too much. What one puts into a convention experience is what one gets out of it, after all.

That’s enough of that! See ya’ll next week!

GIANT ROBOT SCHOOLGIRLS.

Friday, May 23rd, 2008

Hey Spwug readers!  (oh wait — what? — it’s not Wednesday?!  Whoa and last week’s post didn’t post after all!!! Dang it!)  *ahem*

You read that right.  Giant. Robot. Schoolgirls. But I bet she wouldn’t stand a chance against a fearsome looking Maid Guy.  He has x-ray vision, levitation and nightmarish mental projection powers.  In a few days though, I’ll be spirited away to fight devil dogs and collect skulls instead, or at least that’s what I’ll hear.  But wait! Never fear!  George Washington (NQSFW) will save us! 

Another one bites the dust.

Wednesday, May 7th, 2008

http://img.photobucket.com/albums/v282/crybringer/DMs_short001a-1.jpg

Ooooh, short comics! 


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