Archive for the 'art' Category

Indy films.

Wednesday, April 9th, 2008

Oh sure, a new anime spring season is upon us…  But sometimes, it’s the nuts and bolts of the industry that’s the most interesting and rewarding part.  Just a quick entry this week to show what this blogger’s been watching lately.  Some recent, some not; but it’s always inspirational to see animators both professional & upcoming work, talk and show off their stuff.  

Kings of Power 4 Billion %“, by Paul Robertson (Pirate Baby Cabana Battle Street Fight 2006), recently completed in January

“Altitude Adjustment“, a student film by Nick Butera at CalArts, May, 2006

God Slayer“, by Johnathan (PersonaSama) Kim from his CalArts presentation, May 2007

Brad Bird (direction, Pixar — Ratatouille, The Incredibles, The Iron Giant) for ThinkTank.com, Jan. 2008

Glen Keane (supervising animator for Disney),  in an interview & discussion over his work on Tarzan

More to come!  See ya’ll next week!

Shameless Self Promotion, Go!

Wednesday, April 2nd, 2008

 

“In the year of 2423, After Dominion Calendar…

 The Nation of Koltenia celebrates 20 years of peace, after a costly and tragic civil war.

But on the anniversary of the nation, four wild sorceresses gained possession of a mysterious relic.  Now a surly basilisk, an arrogant gorgon, a nerdy succubus and a spunky dark elf are all that stand between the ambition of the ‘Magician’s Nation’, and the recapture of the “Babel Star.”

 Whether to destroy, save or conquer a nation, they are “THE DEMON MAGES!”

It’s done!  By yours truly, the comic book debuted on March 28th of this year!  It’s a 32 pager, the first of a six issue miniseries.  It’s a labor of love and I’m too excited to not share the news!  Spread the word!  Issue 2 is already in production as well, that is slated for June.

Report from the work site, 032608

Wednesday, March 26th, 2008

A clarion call for fan works (and money!) has sounded for this columnist, so I share a few bits from some projects in progress!   This is from what hopefully will become a print collection; characters from the popular SRPG Disgaea below:

This is better than a rant, methinks.  See ya’ll next week!

@ Union Station, meeting with destiny.

Thursday, March 20th, 2008

Sorry for the late post, folks.  Yesterday was an EXTREMELY fun and productive day, meeting with longtime favorite artists and some of my best friends, IRL and on the net.  This geek has found the ability to network and communicate is ESSENTIAL for success in artistry and in life in general!  Here’s to a great day in artistic geekdom!

Priceless

Monday, March 10th, 2008

Still another tough question! Aren’t I full of ponderous philosophy lately? But really, how DO you put a price on artistic work? Let’s think about it from a purely business standpoint for a moment. There are the materials to consider, (and if the work is digital, that can be pricey indeed! Yeah, Photoshop and Wacom tablets!) There is the hourly rate of the artist, which will naturally vary from person to person. There is printing, mounting, blocking, packaging, and shipping, that all might be necessary to consider. Then there is a big question- what if it’s a movie of some sort? Distribution is another cost- do you go with DVDs or release it on a digital download system?

Assuming you aren’t going to make one person pay for your entire Adobe CS bill, how do you decide how much to charge for that print? How much should a hand knit sweater cost? Or the CD that took your band 2 months to put together? Or the quilt that your grandmother made? It’s really hard to be honest with yourself when putting a monetary value on your time, your talents, and your passion. Most artists do it because they love the art, not because they want to get filthy rich, but that doesn’t mean that they shouldn’t be fairly compensated for what they do.

When I asked Hawk about his work, he talked about his Ebay auctions from a few years ago. He was raising funds for… um… something, and posted a few sketches up on Ebay to help. Auctions are wonderful for determining the value of a piece of work, though it’s sometimes tough to get perspective. Hawk’s work ended up in a last-second bidding war and the sketch sold for several hundred dollars. “I was freaking out when it up just to 20 bucks! In my mind, it’s just a sketch, a drawing. I’m not dead!” The not being dead part seems to be a sticking point- DaVinci and Degas are dead and their work is priceless! That must be the trick! I can’t be alive while my work is valued highly!! What do you do if you’re not dead but still want to make some money off your work?!

I asked Garth Graham about how he puts a price on his art when I talked to him recently- he’s a professional artist making a living off his work. “A lot of it is having a heart to heart talk with yourself and saying, ‘how much am I worth?’ A realistic evaluation of the quality of your work, and how long it takes to make it, and how much that time and effort is worth.” It’s hard to be honest enough with yourself to come to a fair price for your time, but there are ways to start: “I took a look at how much the ‘professionals’ make. I probably should take a look at how much their clients get billed (as one is always bigger than the other in industry). Then I averaged how long it takes me to do a particular kind of drawing and used that as a baseline. I charge commissions based on complexity, using that baseline as a minimum.”

It really still boils down to being honest with yourself about your skills and talents, and how strongly you feel about the work in question. How do you price a creative work?

A Tough Question

Monday, March 3rd, 2008

I was listening to a knitting podcast the other day (what? Cast On rocks.) and one of the host’s big concerns is the freedom of artists. Not just being free in the sense of allowed to leave the house, but free to create whatever they want, to build on their predecessors, to continue or riff off of, or improve upon the work that has come before. That could mean anything from artists sitting in a museum and copying from the work of the masters, or a knitter finding a picture of a sweater in an old magazine and updating the look to design a new sweater for today to a musician making a rock band because they are so totally into the Rolling Stones or U2. Artistic freedom in this sense means the freedom to take inspiration from wherever it comes.

Of course, there is a flip side to this freedom: intellectual property is the easiest way to refer to it. Nobody is going to be able to realistically claim the Mona Lisa as their own original work, but what about the work of artists that aren’t protected by the vast shields of history and fame? What about your favorite webcomic? There are plenty of examples of webcomics having work taken from their website and represented as the work of someone else. I know that one of my friends had art taken from his online gallery and printed in Greece on stationary notebooks- when I heard about it, I felt like I’d been punched in the stomach and it wasn’t even MY work!

When I asked Mohammad ‘Hawk’ Haque about it, he was pretty clear on where he drew the line: sometimes it’s flattering when a fan is inspired by your work to create an homage to it-as long as they’re not trying to make a profit off that homage. “If the artist admits their piece was an idea from [an]other piece… admitting it I don’t have a problem. But it comes down to… are you talking about character design, exact same pose, exact same concept, etc, or someone else’s character in a different pose… which turns out to be a fanart… selling fanart… I don’t agree.”

Garth Graham agrees: “Imitation may be the most sincere form of flattery, but sincere flattery gives credit where credit is do. Fan art is fantastic, it’s awesome, it makes us artist feel all warm and fuzzy. It’s a wonderful affirmation of “someone else likes our work.” And fan artists should be entitled to the credit of creating said works of fanart. … Artists put a lot of effort into creating characters and stories and franchises that people love and adore. And when you go take those characters who are not yours and make money off of them, you rob the artist your imitating of some of his work. We’re not even talking monetary kind of thing, but you’re leaching off of someone else’s effort. And that’s a terrible thing.”

Our very own resident graphic artist Jason points out, however, that he draws inspiration from everything that he sees, the work of other artists included. It can form a very important part of an artist’s development to imitate the work of others: “What’s fun is looking at other works and figuring out *how* they did it, and that can be inspiring — fills in the gaps to works you can’t quite execute.”

So. Where’s the line to be drawn? It’s hard to see what is legitimately an artistic inspiration and what is outright theft. Shouldn’t artists and writers be allowed to profit from their own work? Why should some stranger who finds a page on Deviant Art or a personal online gallery be allowed to print off a few posters and sets up shop selling ‘original prints’? What if they take that work and flip the colors around to negative? Would it be original art then? It’s a tough question, and as an artist and a friend to artists, even I don’t know what the answer is. All I know is that as long as there is art and creativity, there will be people who will try to profit off artistic work that isn’t theirs.

MOAR ART PLZ K THX BAI

Wednesday, February 27th, 2008

Dispense with the pleasantries! Bring more art! I’ll probably have a rant of sorts regarding the state of our image-consuming (read: .jpg DEVOURING) Internet culture next week. But there’s the distinct feeling of being kicked in the back. By a pro wrestler. Oww.

Panel Break

Wednesday, February 20th, 2008

Happy Valentine’s Day everyone!!! — uh..?  huh? wha– Oooooooooh, it was LAST WEEK.  Dang.  Oh well, better late than never, right?  I’d have had a good one, but lately the “love” shown by migraine headaches had me swooning.

 I’ll spare long discussions in favor of random artwork.  Everybody likes art!

Rediscovering old tools with new methods is exciting! (MS Paint)

[Demon Mage Tess, original character brought to you by Angry Viking Press]

And there’s nothing like that New Program Smell. (OpenCanvas)

[Casper, from a new arcade game, Deathsmiles] (c) 2007, CAVE/AMI.

But then, there’s always room for traditional fare. 

[”Ciel“, a mage character class in the Disgaea series] (c)2005-2008, Nippon Ichi Software.

And that’s it for now.  See ya next week!

Games +/- Art: Stage 1-2: Please Continue?

Thursday, January 31st, 2008

Thought I’d lead this off with an exerpt from a 2005 interview by user ”Cacophanus” for a U.K. gaming mag, <a href=”http://forums.insertcredit.com/viewtopic.php?p=281726#281703″ mce_href=”http://forums.insertcredit.com/viewtopic.php?p=281726#281703″>with Kazuma Kujo</a>, of IREM (R-Type III, Delta & Final, Bumpy Trot)

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Q: “Would you deem games as an artform, if so why?”
Kujo-san: “I think defining Art itself is difficult, but I prefer to call games as public entertainment, or something enjoyable. Viewing games this way, I think, fit better. When I am working on a game, I try to prepare something users want to see or touch rather than conveying my opinions to others. And if such game can surprise users, that would be best.”

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Interesting viewpoint!  And, admittedly with this author being a crazed shmup fan, it’s always good to hear from the sages.  Anyways, I’d like to find more creator quotes and words from industry professionals instead of relying on random conjecture and shaky definitions.  People like David Jaffe (God of War), Lorne Lanning (Oddworld series), Toru Iwatani (PacMan) or Tetsuya Mizuguchi (Lumines) all have very different ideas about both what constitutes a game, and where that intersects with the arts. 

I leave the investigations to you, readers.  Got a game you stand by as ‘art?’  Heard or read a philosophy that speaks to you as a noble direction for game development?  Or should I say, did a game director just say what you were thinking?

Give us some feedback!

Geek hobbies, part deux

Monday, January 28th, 2008

Last week I talked about quilted video games, and while I still lust after an alliance throw blanket for my sofa, I might want to scale it back a bit. I might want to look towards something I can do without having my heavy sewing machine shipped across country. Hmm… perhaps some cross stitch?

I know, I know, cross stitch is usually that aisle in the craft store where you see older ladies and canvases painted with big eyed cats. Or maybe you went there when you were a girl in elementary school so you could get the emboidery floss for freindship bracelet making. (ahh, those were the days…) You know that this is the part of the post that I point out the less stereotypically grannylike aspects of this hobby.

Take a look, for instance at this blog. Sprite Stitch is an entire blog devoted to one crafter’s passion for game sprite inspired cross stitch. I love what he’s done with the Companion Cube, for example.
portalbff.jpg

Fantastic, I say!

Again, the older game sprites seem to lend themselves naturally to this style of art. I am amazed at the number of images and mentions I found about game based cross stitch. There is even an article here about the steps one might take to go about creating your very own cross stitch pattern to geek out with, and a pattern generator you can use for free at Dark Lilac.

Who knows, once you do one you might want to do another and another…. till you end up crating beautiful works of Geekery like these done by this fellow over here. Just amazing. I hope I can be this good someday.

If I practice…


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