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	<title>Spwug &#187; -Authors-</title>
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	<link>http://www.spwug.com</link>
	<description>the blog for the thinking geek</description>
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		<title>The Don Remembers #8: PB Max!</title>
		<link>http://www.spwug.com/2010/07/28/the-don-remembers-8-pb-max/</link>
		<comments>http://www.spwug.com/2010/07/28/the-don-remembers-8-pb-max/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 01:54:35 +0000</pubDate>
		<dc:creator>The Don</dc:creator>
				<category><![CDATA[Donnie Sturges]]></category>
		<category><![CDATA[Fandom]]></category>
		<category><![CDATA[Food]]></category>
		<category><![CDATA[Satire]]></category>
		<category><![CDATA[geek love]]></category>
		<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1194</guid>
		<description><![CDATA[Greetings, Penguin Blackbelts!!
My schedule from this past weekend all the way to this coming weekend leaves me with little time to do much, so this week’s installment of the summer nostalgia series will be short and sweet, which is apropos considering that it’s about a candy product that I have vast amounts of love for.   [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings, Penguin Blackbelts!!</p>
<p>My schedule from this past weekend all the way to this coming weekend leaves me with little time to do much, so this week’s installment of the summer nostalgia series will be short and sweet, which is apropos considering that it’s about a candy product that I have vast amounts of love for.   And if the title of this week’s “Remembers” hasn’t already given it away, I’m talking about that glorious confection that put Reeses’s Peanut Butter Cups to shame – PB Max.</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/PB_Max.JPG"><img class="alignnone size-full wp-image-1195" src="http://www.spwug.com/wp-content/uploads/2010/07/PB_Max.JPG" alt="PB_Max" width="415" height="311" /></a></p>
<p>Created in 1990, PB Max took the whole “you got your chocolate in my peanut butter” to a whole new level.  Instead of a processed-looking filler of brown paste, this candy bar seemed to include the same stuff you would knife or spoon out of a jar.  Slap that on a whole-grain cookie, combine it with peanuts and oats, and then wrap it all up in chocolate seduction and you found yourself with a square-shaped slice of euphoria.  And these things weren’t small, either.  Despite being less rectangular than their competition, PB Max bars didn’t suffer for it in the size department.  As you can tell from the picture above, those things were quite big.  Now imagine that packed with the ingredients I mentioned above.  Now salivate.</p>
<p>I loved the hell out of these things when they were still available.  They were the reason that Snickers bars and I didn’t speak for a long time (don’t worry – we reconciled some time later).  I simply could not resist these little buggers.  If I was ever in a grocery or convenience store and my eyes caught sight of a PB Max, I would usually mow down whoever was in my way to grab a couple.</p>
<p>Unfortunately, this incredible concoction obviously created by a wizard saw a short shelf life.  Halfway into the nineties, PB Max bars disappeared forever.  The reason?  According to the book <em>The Emperors of Chocolate: Inside the Secret World of Hershey and Mars</em>, the Mars family hated peanut butter.</p>
<p>Seriously.</p>
<p>So, thanks to communism (because honestly, communism has to be at the root of every evil – right?), the Mars company succeeded in their nefarious scheme of halting production of a candy bar that would have made Gandhi give up his crusade just so he could sit and ponder the wonders of the universe that were obviously contained within its chocolate coating.  At the very least, it prevented us mere mortals the chance to enjoy a delicious treat that gives Reese’s a run for its money.</p>
<p>And I cry.  Every night.</p>
<p>Still, all hope is not lost.  If you have a friend – like I do – and he is ambitious enough to look at the commercial, as well as check Wikipedia for the ingredients – like mine did – then you just may find yourself <span style="text-decoration: line-through">living in a shotgun shack</span> gifted with the blessing of homemade PB Maxes, which are literally the next best thing.</p>
<p>And to help you get started, here’s the commercial so you can bask in the warm love of the PB Max:</p>
<p><a href="http://www.spwug.com/2010/07/28/the-don-remembers-8-pb-max/"><em>Click here to view the embedded video.</em></a></p>
<p>However, getting a friend is up to you.</p>
<p><em>The Don is a portly ballerina. </em><em></em></p>
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		<title>So, guess who saw Scott Pilgrim vs. the World last night?</title>
		<link>http://www.spwug.com/2010/07/27/scott-pilgrim-vs-world/</link>
		<comments>http://www.spwug.com/2010/07/27/scott-pilgrim-vs-world/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:22:30 +0000</pubDate>
		<dc:creator>DKM Marlink</dc:creator>
				<category><![CDATA[DKM Marlink]]></category>
		<category><![CDATA[geek love]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1179</guid>
		<description><![CDATA[If you guessed &#8220;your friendly neighbourhood Marlink&#8221;, then applaud yourself! You just earned 500 XP!
Guys, what with San Diego Comic-Con going on last weekend, all the geeky announcements coming from said con, StarCraft II dropping this week, and the webcomic Dreamless ending yesterday (Monday, July 26th), I actually was so flooded with topics that I [...]]]></description>
			<content:encoded><![CDATA[<p>If you guessed &#8220;your friendly neighbourhood Marlink&#8221;, then applaud yourself! You just earned 500 XP!</p>
<p>Guys, what with San Diego Comic-Con going on last weekend, all the geeky announcements coming from said con, <em>StarCraft II</em> dropping this week, and the webcomic <em>Dreamless</em> ending yesterday (Monday, July 26th), I actually was so flooded with topics that I honestly didn&#8217;t know <em>what</em> to write about this week. Luckily, two tickets to a free pre-release showing of <em>Scott Pilgrim vs. the World</em> saved me from hours of pointless self-debate. My boyfriend has <strong>awesome</strong> connections, man. (Despite popular misconception on the blogging sites that link to me, I am, in fact, a chick. *Cheepcheep*)</p>
<p>Don&#8217;t worry, North American moviegoers. The film won&#8217;t be released here till August 13th, and I won&#8217;t be spoiling your experience with a plotariffic review here and now. This is just a gush post. I&#8217;m going to predict right now that this is the best movie I will see all year (sorry, Tony Stark). It is, in fact, the best movie I have seen, not just this year, but in <em>many</em> years. We just saw it for free, but my little household is already planning to go see it again, with pocketbooks wide open, as soon as it opens in theaters. And quite possibly see it again, and again, and again.</p>
<p>Okay, so, I&#8217;m a Scott Pilgrim newbie. I&#8217;d never even heard of the series until I went to see <em>Iron Man 2</em> this spring, and my friends were geeking out over a poster for <em>Scott Pilgrim vs. the World</em>. From the snatches of conversation I could decipher (I was also playing Zelda on my DS at the time, which may have affected my comprehension), Scott Pilgrim was the Best Comic Evar, and this movie was going to be the Best Movie Evar. I filed it away as &#8220;interesting; may have to check out this Scott thing&#8221; and then promptly forgot it in the wake of Tony Stark Being Awesome. Let&#8217;s face it, that&#8217;s far too easy to do. Then I continued to forget about the existence of Scott Pilgrim until yesterday, when I received a text from my significant other about those famous free tickets to the advance showing. So, yeah. That&#8217;s me, going into the movie blinder than a hundred thousand blind cave fish with severe astigmatism and broken glasses. I didn&#8217;t know what to expect.</p>
<p>When the movie began&#8211;<em>began!</em>&#8211;with the opening sound of <em>The Legend of Zelda: A Link to the Past</em> (the electronic harp heard at the beginning of the below video), I knew that this Scott Pilgrim and I were going to get along just fine.</p>
<p><a href="http://www.spwug.com/2010/07/27/scott-pilgrim-vs-world/"><em>Click here to view the embedded video.</em></a></p>
<p>In fact, there is one character who is frequently playing <em>The Legend of Zelda: A Link to the Past</em> during the movie, and I have to admit&#8211;I didn&#8217;t hear a single word of dialogue while those sounds were playing in the background. I think I could watch that movie a hundred times&#8211;and I plan to&#8211;and I&#8217;ll never be able to tell you what&#8217;s being discussed when Zelda 3 is in the movie&#8217;s hizzouse. Talk about tunnel vision, man.</p>
<p>Okay, I&#8217;m trying to drag myself away from Zelda now. Really, I am. I understand that the greatest video game series of all time making a cameo isn&#8217;t enough to draw some people into the theater. Picky, picky. But all joking aside, as much as I fangasmed at the Zelda-ness, that wasn&#8217;t what made me love the movie. If there had been no Hyrulean presence whatsoever (and it was also referenced aside from the music, by the way), I would still have declared this The Best Movie I Have Seen In Years. I read up&#8230;a LOT&#8230;on the original comic series today and even got to read a little bit of the work itself. From what I can tell in my incredibly limited experience, the movie seems to hold true to the geek parody-loving, metahumour style that seems to be the comic&#8217;s standard. I can already point out places where the movie cut and squished things together a bit to make it all work in two hours, but I see that as giving me something new to look forward to when I read the full series. There are super-fast visual cuts from character to character and scene to scene near the beginning of the movie that you might find a little unsettling or confusing, but the film very quickly calms down and remembers it&#8217;s a movie, not a comic book, and that panel-to-panel behaviour doesn&#8217;t work so well in most live-action. Still, though, the movie does a terrific job of sticking with its graphic novel roots. Sound effects are written out on the screen as they happen, for example, and two people can literally throw each other around the room without taking damage. Batman would approve! You know, if he wasn&#8217;t too busy angsting over his parents being dead and all.</p>
<p>And, dear elder gods, but this movie is FUNNY! The theater was less than half full (very few tickets given away for this particular screening), but, frequently, the audience was laughing and cheering so loudly that the movie would be completely drowned out for a few seconds. Did I mention the movie was funny? I actually got a stitch in my side from laughing so hard, and my boyfriend seemed to be having trouble breathing at times.</p>
<p>Now, I went into the movie blind, but you don&#8217;t have to. (Stop reading now if you want the comic/movie to be a total blank slate for you.) Here&#8217;s a <a href="http://en.wikipedia.org/wiki/Scott_Pilgrim">belated Wikipedia blurb</a> on what Scott Pilgrim and his ilk are on about in the comic and movie:</p>
<p><em>The series is about 23-year-old Canadian Scott Pilgrim, a slacker, hero, and part-time bassist who is living in Toronto and plays bass guitar in the band &#8220;Sex Bob-Omb.&#8221; He falls in love with American delivery girl Ramona V. Flowers, but must defeat her seven &#8220;evil [exes]&#8221; in order to date her.</em> (Read the rest of the article for more on the story.)</p>
<p>But if you think this is just a romance story, you&#8217;d better re-examine that theory. Scott Pilgrim is all about adventure, a &#8220;real-life&#8221; video game where ninja attacks are to be expected, Bollywood song-and-dance fights are considered a viable way to settle your differences, no one bats an eye at a vegan going Super-Saiyan and punching holes in the moon, people explode into coins when they&#8217;re defeated (but it&#8217;s not &#8220;real&#8221; money, being Canadian and all&#8211;I kid, I KID!), and sometimes, you find out the worst enemy you have to face to win the princess is <s>Dark Link</s> yourself.</p>
<p>If parody and metahumour and a little touch of love are your bag, baby, then <strong>you want to see this movie</strong>. If you&#8217;re not a fan of geek humour&#8230;then I don&#8217;t know what the hell you&#8217;re doing on this website. Go watch your American football games and try to convince me that it&#8217;s not gay when the guys slap their teammates&#8217; asses. You&#8217;re only fooling yourself. Actually, because I&#8217;m all about love and peace and sharing and all that crap, I&#8217;m also going to recommend <em>Scott Pilgrim vs. the World</em> to you, &#8217;cause expanding your horizons &#8220;ain&#8217;t never hurt nobody&#8221;. Trust me, you&#8217;ll enjoy the film! Here, have a little trailer to prove it:</p>
<p><a href="http://www.spwug.com/2010/07/27/scott-pilgrim-vs-world/"><em>Click here to view the embedded video.</em></a></p>
<p>And now, if you&#8217;ll pardon me for this week, I&#8217;ve got to go add six new comic books to my Amazon.<s>ca</s>com wishlist&#8230;.</p>
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		<title>The Don Remembers #7: Color-Changing!</title>
		<link>http://www.spwug.com/2010/07/22/the-don-remembers-7-color-changing/</link>
		<comments>http://www.spwug.com/2010/07/22/the-don-remembers-7-color-changing/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 23:03:56 +0000</pubDate>
		<dc:creator>The Don</dc:creator>
				<category><![CDATA[Donnie Sturges]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Satire]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[geek love]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1173</guid>
		<description><![CDATA[Greetings, Anawanna Campers!!
The fun and colorful eighties had already bore witness to several unique and awesome innovations by the time the decade started to wind down in preparation for the drab and angsty nineties.  By the time we reached the twilight years of the era famous for hair bands, half-hour long, animated commercials for toys, [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings, Anawanna Campers!!</p>
<p>The fun and colorful eighties had already bore witness to several unique and awesome innovations by the time the decade started to wind down in preparation for the drab and angsty nineties.  By the time we reached the twilight years of the era famous for hair bands, half-hour long, animated commercials for toys, and the conclusion of the original <em>Star Wars</em> trilogy, another fantastic invention came into being – one that fit in perfectly with the polychromatic decade – thermal color changing!  And when it comes to cool, color changing items, there are two that immediately spring to mind:</p>
<p>Hypercolor T-shirts and Color Changer Hot Wheels!</p>
<p>Both creations came about during the mid to late eighties and functioned based on a simple, yet complex concept – when the item was at room temperature or cooler, it was one color.  But, when you applied heat or in some way increased the temperature of the item, it would change colors!</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/80s_Camaro_CC.JPG"><img class="alignnone size-full wp-image-1174" src="http://www.spwug.com/wp-content/uploads/2010/07/80s_Camaro_CC.JPG" alt="80s_Camaro_CC" width="470" height="232" /></a></p>
<p>I seem to recall that the Hot Wheels vehicles were the first color changing products I owned growing up.  By that time I was in my early teens, and my Matchbox and Hot Wheels collecting had significantly waned and been replaced by my action figure collecting.  But these things were different.  After seeing the commercial for a toy car that changed its hue under cold or hot water, I knew I had to have one.  Once acquired, I spent quite a bit of time… not playing with them.  No, instead I got way too mesmerized by the pure sorcery on display as continuously ran them under an alternating warm and cold tap – an act that, out of context, may appear as though I was trying to pry spy secrets from their die-cast lips.  Of course, it wouldn’t be long before I either “broke” them, got bored with the fact that there actually wasn’t a little wizard in the paint schemes making the greens turn yellow and the purples turn red, or discovered something els– ooh, Real Ghostbusters action figures!!</p>
<p>Hypercolor T’s on the other hand… those things mattered for a little while longer.  See, as is the case with any new fashion trend based out of pop culture – you weren’t cool unless you owned one.  Of course, in my case I wasn’t even cool <em>when</em> I owned one.  Que sera sera, I guess.  All the way into the locker.  Sadly, I couldn’t see the color change while I was stuffed in there.</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/Generra_Hypercolor_2.jpg"><img class="alignnone size-full wp-image-1177" src="http://www.spwug.com/wp-content/uploads/2010/07/Generra_Hypercolor_2.jpg" alt="Generra_Hypercolor_2" width="408" height="306" /></a></p>
<p>Aside from a revisit to the emotional scars of my youth, Hypercolor shirts were frikkin’ awesome!  Not as reliant on that life fluid that pours out of faucets, all you had to do was put your hand or another warm object on the fabric – <em>and the outline of that object would remain for seconds in a different color on the shirt</em>.  Of course, after the initial wave of awe over this mystical garment wore off, there was only one way teenaged owners of said shirts could put this innovation to any use.</p>
<p>If you said “Probably something obscene”, you would be correct.</p>
<p>It would not be out of the realm of possibility to see sixteen and seventeen year old girls running down the halls with light blue hand prints over their budding buxoms on their purple Hypercolor T-shirts.  Nor, would it be inconceivable to imagine some young dude getting on the school bus with an intentionally oversized Hypercolor top – just so that he could plant a couple of yellow hands on his otherwise green-clad derriere.  Yes, ladies and gentlemen – teen creativity at work.  And just think – those folks have become us, and we are now running the country.</p>
<p>Or writing silly nostalgic pieces for geek culture web sites.</p>
<p><em>The Don can change colors as well.  Just make him laugh while he’s scarfing down a bag of Doritos.</em></p>
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		<title>Webcomic Review: AwkwardZombie.com&#8217;s Comics</title>
		<link>http://www.spwug.com/2010/07/20/webcomic-awkward-zombie/</link>
		<comments>http://www.spwug.com/2010/07/20/webcomic-awkward-zombie/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 22:58:05 +0000</pubDate>
		<dc:creator>DKM Marlink</dc:creator>
				<category><![CDATA[DKM Marlink]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[the Internets]]></category>
		<category><![CDATA[webcomics]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1155</guid>
		<description><![CDATA[This time, my art-thirsty friends, we&#8217;re looking at a webcomic featuring video game jokes.
&#8220;But there are so many video game webcomics out there!&#8221; some may cry. &#8220;Why would I be interested in checking out this one?&#8221;
Because it&#8217;s damn funny, that&#8217;s why! You silly kids and yer questions&#8230;.
Katie Tiedrich&#8217;s site, AwkwardZombie.com, features a weekly webcomic that [...]]]></description>
			<content:encoded><![CDATA[<p>This time, my art-thirsty friends, we&#8217;re looking at a webcomic featuring video game jokes.</p>
<p>&#8220;But there are so many video game webcomics out there!&#8221; some may cry. &#8220;Why would I be interested in checking out this one?&#8221;</p>
<p>Because it&#8217;s damn funny, that&#8217;s why! You silly kids and yer questions&#8230;.</p>
<p>Katie Tiedrich&#8217;s site, <a href="http://www.awkwardzombie.com/index.php">AwkwardZombie.com</a>, features a weekly webcomic that mostly focuses on Nintendo games, along with some <em>World of Warcraft</em>, <em>Phoenix Wright</em>, <em>Borderlands</em>, and <em>The Elder Scrolls IV: Oblivion</em>, among others. You&#8217;ll also get healthy doses of Tiedrich&#8217;s slice-of-(fantasy)-life pie.</p>
<p>Pie? Dang, I must be hungry.</p>
<p>AwkwardZombie.com does a fine job of pointing out those little fallacies and game-holes we all like to lovingly poke fun at, augmented by its caricature art style. (Usin&#8217; big thinky-words done maked me look SMART, y&#8217;awll!) The most recent comic&#8211;as of this posting, at least&#8211;is having a laugh at <em>The Legend of Zelda: Spirit Tracks</em>. It especially sang to me since I&#8217;m playing through the game right now and have similar occasional frustrations. Click each picture here for fullsize goodness, as Spwug&#8217;s cramped formatting makes for some squashy-lookin&#8217; pics.</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/Awkward-Zombie-Spirit-Tracks.png"><img src="http://www.spwug.com/wp-content/uploads/2010/07/Awkward-Zombie-Spirit-Tracks.png" alt="Awkward Zombie - Spirit Tracks" width="650" height="1231" class="alignnone size-full wp-image-1154" /></a></p>
<p>This comic speaks truth! WHY can&#8217;t you control Zelda normally when playing her? WHY do you have to draw a shaky pre-set path for her to follow? WHY does the path always need to be altered to avoid new dangers as soon as she starts walking it? WHY IS A CHILD LIKE LINK ALLOWED TO DRIVE TRAINS ALONE ALL OVER NEW HYRULE??</p>
<p>I complain because I love. I do mean that. <em>Spirit Tracks</em> has been my crack for months now. It&#8217;s just got a few things that could be improved upon, like every other game in existence. Moving along&#8230;!</p>
<p>A big chunk of the comic&#8217;s earlier content came from <em>Super Smash Bros. Brawl</em>. Lots of people picked to live in a house! Insert further &#8220;Real World&#8221; spoofing here! But yes, comedy and mayhem do ensue when your roommates consist of Roy, Marth, and Link&#8230;.</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/Awkward-Zombie-Rubix.jpg"><img src="http://www.spwug.com/wp-content/uploads/2010/07/Awkward-Zombie-Rubix.jpg" alt="Awkward Zombie - Rubix" width="641" height="1680" class="alignnone size-full wp-image-1159" /></a></p>
<p>&#8230;As well as <a href="http://www.awkwardzombie.com/comic1-061107.php">Mewtwo</a>, and cameos by the rest of the gang, including <a href="http://www.awkwardzombie.com/comic1-032408.php">Snake, Otacon, and Pikachu</a>. Poor Otacon. No one ever really cares, huh? Well, except Naomi, and we all know how <strong>that</strong> went, don&#8217;t we?</p>
<p>What you&#8217;ve already seen is what you get with these comics, and that&#8217;s just dandy by me. There&#8217;s no ongoing story to try to catch up on, no deeper meaning to discern (unless it&#8217;s &#8220;do something dumb in your video game, and it <em>will</em> get mocked on the Internet&#8221;). It&#8217;s just fun, cracky comics, starring the big and small guns of video gaming! Simple and entertaining. After a hard day in the real world, who doesn&#8217;t want to come home to see that on their computer monitors? What are ya, emo or somethin&#8217;?</p>
<p>Warning to the anti-emo: the journals below the comics are sadly sometimes prone to the self-deprecating &#8220;Waah, waah, I can&#8217;t draw, I suck, yet I keep making comics that I want you to keep reading even though THEY SUCK&#8221; comments that irritate me so much. But I&#8217;m happy to add that those are mostly found in earlier comics. The journals have largely become less negative and more neutral or positive in more recent times. <a href="http://www.awkwardzombie.com/comic1-071607.php">Of course, there are rare moments where self-deprecation actually = comic humour!</a></p>
<p>I&#8217;ll leave you with a <em>The Legend of Zelda: Twilight Princess</em> comic that made me grin. I love Tiedrich&#8217;s snarky Midna in her <em>Twilight Princess</em> comics! Then we&#8217;ll chase that with a few more, mostly Zelda-related, comics. The artist really seems to love her Zelda jokes, and it shows!</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/Awkward-Zombie-Twilight-Princess.jpg"><img src="http://www.spwug.com/wp-content/uploads/2010/07/Awkward-Zombie-Twilight-Princess.jpg" alt="Awkward Zombie - Twilight Princess" width="585" height="1680" class="alignnone size-full wp-image-1161" /></a></p>
<p><a href="http://www.awkwardzombie.com/comic1-012307.php">And if you&#8217;ve ever raised an eyebrow at all of attorney Phoenix Wright&#8217;s underage &#8220;assistants&#8221;, you&#8217;ll give a chuckle and a knowing nod to this comic.</a></p>
<p><a href="http://www.awkwardzombie.com/comic1-070207.php">Another &#8220;PREACH it, sistah!&#8221; moment from <em>Twilight Princess</em> (and also <em>Ocarina of Time</em>).</a> I remember shooting an arrow at a Big Poe in <em>Ocarina of Time</em> just as the sun came up, only to see my missile rip right through the spot where the Poe had been floating one second earlier. ARRRGH!!</p>
<p><a href="http://www.awkwardzombie.com/comic1-082007.php">And one final comic from <em>Ocarina of Time</em>.</a> Yes, Navi, I&#8217;m pretty sure that counts as &#8220;cruel and unusual punishment&#8221; under Hyrulean law.</p>
<p>That&#8217;s all for now. Till next time, hop on over to <a href="http://www.awkwardzombie.com/index.php">AwkwardZombie.com</a> and catch up on its offerings!</p>
]]></content:encoded>
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		<title>The Don Remembers #6: Fester&#8217;s Quest</title>
		<link>http://www.spwug.com/2010/07/14/the-don-remembers-6-festers-quest/</link>
		<comments>http://www.spwug.com/2010/07/14/the-don-remembers-6-festers-quest/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 01:55:15 +0000</pubDate>
		<dc:creator>The Don</dc:creator>
				<category><![CDATA[Ack!]]></category>
		<category><![CDATA[Donnie Sturges]]></category>
		<category><![CDATA[Fandom]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[WTF?]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geek love]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1150</guid>
		<description><![CDATA[Greetings, Warriors!!
There are two things that immediately spring to mind when I think about the Fester’s Quest game that came out for the NES back in the late eighties:
“Man, that was a great game!”
and
“$#*&#38;@%#!!”

Released in 1989 by Sunsoft, Fester’s Quest was this little hidden gem of a game amongst the rest of the NES titles [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings, Warriors!!</p>
<p>There are two things that immediately spring to mind when I think about the <em>Fester’s Quest</em> game that came out for the NES back in the late eighties:</p>
<p>“Man, that was a great game!”</p>
<p>and</p>
<p>“$#*&amp;@%#!!”</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/FestQuest.jpg"><img class="alignnone size-full wp-image-1151" src="http://www.spwug.com/wp-content/uploads/2010/07/FestQuest.jpg" alt="FestQuest" width="350" height="499" /></a></p>
<p>Released in 1989 by Sunsoft, <em>Fester’s Quest</em> was this little hidden gem of a game amongst the rest of the NES titles that came out that year.  Featuring an overhead layout (with a few scattered, first-person, dungeon crawl-like areas) and utilizing gameplay mechanics similar to the game Blaster Master, you controlled Uncle Fester as he ran around town trying to save it from and alien invasion.</p>
<p>While the gameplay was fun and the environment was visually stimulating, the game itself was quite – to put it mildly – challenging.</p>
<p>Between clunky movement and shooting mechanics, frequent and sometimes hard to avoid weapon <em>de</em>grade drops mixed in with the upgrade drops, and enemies that would pop up almost everywhere way too often, this game would frequently get very frustrating.  Yet, for some reason, I couldn’t stop playing it.  Thrown controllers aside (pun intended), I still enjoyed every minute of this game.  For me, at that young age, <em>Fester’s Quest</em> was different and inventive.  Plus, the fact that it was based on what was then a twenty-five year old, black and white television show impressed me.</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/Fester_screen.png"><img class="alignnone size-full wp-image-1152" src="http://www.spwug.com/wp-content/uploads/2010/07/Fester_screen.png" alt="Fester_screen" width="256" height="240" /></a></p>
<p>Though I never actually owned <em>Fester’s Quest</em>, this cartridge has the distinction of being one of the few titles I rented repeatedly (well, as long as my parents had no problems paying for the rental and driving me to and from the rental place).  The first time I rented it, I remember picking up this title and the first <em>Ducktales</em> game.  I found myself enjoying both so much that I had a hard time choosing between the two to play.  I think the quirkiness and eccentricities of <em>Fester’s Quest</em> is what made it stand out for me, though, as well as what made it a constant on my video game rental list.</p>
<p>Before finishing this article, I decided to play it again just to see how it holds up.  It’s not as difficult as I remember, but it still can get frustrating as hell.  Part of the problem is the damn gun upgrades.  Until you upgrade to the best gun in the game, your projectiles tend to do some kind of wonky zig-zag or loop-de-loops as they head towards their target.  This can prove to be somewhat anger-inducing when you are in close quarters with some nasty alien varmints and your gun blasts keep getting stopped by the local shrubbery.  But you know what?  I still enjoyed the hell out of the game.  In fact, it took me at least an hour to get back to this article, I was having so much fun.</p>
<p>So, is <em>Fester’s Quest</em> as good as I remember?  Yup.  In fact, I’m going back to play it some more.</p>
<p>“$#*&amp;@%#!!”</p>
<p>There goes another controller.</p>
<p><em>The Don is creepy and he’s kooky, he’s hairy like a wookiee, he’ll make you wanna pukee…</em></p>
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		<title>Webcomic quickie: Dreamless is ending soon!</title>
		<link>http://www.spwug.com/2010/07/13/webcomic-dreamless-ending/</link>
		<comments>http://www.spwug.com/2010/07/13/webcomic-dreamless-ending/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 01:59:08 +0000</pubDate>
		<dc:creator>DKM Marlink</dc:creator>
				<category><![CDATA[DKM Marlink]]></category>
		<category><![CDATA[webcomics]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1147</guid>
		<description><![CDATA[With only one page left to post, two weeks from this past Monday, it&#8217;s time for you to leap on reading Dreamless (reviewed here) if you haven&#8217;t already! No one really knows how it&#8217;ll end&#8211;well, except the creators&#8211;but we all want to find out. I&#8217;ll be on hand to post my afterthoughts once it&#8217;s finally [...]]]></description>
			<content:encoded><![CDATA[<p>With only one page left to post, two weeks from this past Monday, it&#8217;s time for you to leap on reading <em>Dreamless</em> (<a href="http://www.spwug.com/2009/06/16/webcomic-review-dreamless/">reviewed here</a>) if you haven&#8217;t already! No one really knows how it&#8217;ll end&#8211;well, except the creators&#8211;but we all want to find out. I&#8217;ll be on hand to post my afterthoughts once it&#8217;s finally completed. With less than one hundred pages in its archives, this makes for a fairly quick read, and artist Sarah Ellerton&#8217;s visual candy is worth the clicks on its own.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>The Don Remembers #5: Predator</title>
		<link>http://www.spwug.com/2010/07/08/the-don-remembers-5-predator/</link>
		<comments>http://www.spwug.com/2010/07/08/the-don-remembers-5-predator/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 21:07:30 +0000</pubDate>
		<dc:creator>The Don</dc:creator>
				<category><![CDATA[Donnie Sturges]]></category>
		<category><![CDATA[Fandom]]></category>
		<category><![CDATA[geek love]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1144</guid>
		<description><![CDATA[It isn’t very often that the stars align and a series of unfortunate events occur in tandem and in perfect sync with the Spwug article that I happen to be writing for the week.
This isn’t one of those times.
Still, it’s a pretty fortunate coincidence that the new Predators movie is opening this weekend and the [...]]]></description>
			<content:encoded><![CDATA[<p>It isn’t very often that the stars align and a series of <span style="text-decoration: line-through">unfortunate</span> events occur in tandem and in perfect sync with the Spwug article that I happen to be writing for the week.</p>
<p>This isn’t one of those times.</p>
<p>Still, it’s a pretty fortunate coincidence that the new <em>Predators</em> movie is opening this weekend <em>and</em> the original <em>Predator</em> came out last week on Blu <em>and</em> that I watched it over the weekend <em>and</em> I had planned on writing about the film this week as a part of my “Don Remembers” series.</p>
<p>Wow.  That’s a lot of <em>ands</em>.</p>
<p>But, with the ever-growing excitement I’m feeling over the possibility that a new <em>Predator</em> film written and produced by Robert Rodriguez might actually be good (or at the very least wash the horrible taste of <em>A v P</em> films out of cinegoers mouths), I felt it was only fitting that this week I remember the classic Schwarzenegger flick that started it all.</p>
<p><a href="http://www.spwug.com/wp-content/uploads/2010/07/Predator_Movie.jpg"><img class="alignnone size-full wp-image-1145" src="http://www.spwug.com/wp-content/uploads/2010/07/Predator_Movie.jpg" alt="Predator_Movie" width="297" height="445" /></a></p>
<p>First, I will go on record and say that I think <em>Predator</em> is hands down the best action film on Arnold’s resume (and holy cow does it look beautiful on Blu – so clean that it looks like a recently-released film).  Don’t get me wrong – I love me some Terminator and T2, and Commando is just way too much fun – but Predator is a nice, intimate sci-fi/action flick that seems to work perfectly on every level.  You’ve got your well-cast, well-balanced team dynamic, with each character played brilliantly by his respective actor and getting a decent amount of development – so when each one dies, you don’t just shrug it off.  Each death carries weight.  You’ve got your humorous one-liners.  You’ve got your straight-up, military mission plot line that about half-way through gets a serious injection of sci-fi/slasher juice in the form of a bad-ass alien who has no qualms with how messy he makes his kills.  That leads me to the fact that film is also loaded up with a decent amount of gore.  Top that all off with the requisite staple of a Schwarzenegger film – Arnie in a one-on-one showdown with the big bad – and you have the final product that should be on regular rotation in every household.</p>
<p>This film actually holds a special significance for me, as it was the very first R-rated flick I got to see in theaters.  It was summer of 1987.  I was twelve and had just finished seventh grade the month before.  One of my best friends, Jeff, and I had already been stoked to see this film for months after all the articles we had read in magazines like <em>Starlog</em> and <em>Fangoria</em> (ah, the days before the internet when all of your cool movie scoops came from sci-fi and horror magazines).  We talked about this movie constantly, in between watching episodes of Thundercats, playing D&amp;D, and our numerous and consistent attempts to catch any glimpse of T&amp;A that we could on MTV or in whatever flick we could catch on a pay channel.</p>
<p>When the film was finally released in June, Jeff got permission from his mom to stay over at my family’s house that weekend.  Convincing my dad to take us wasn’t a difficult task, as he loved a good action flick as much as anyone.  With our tickets in hand, we went into the small theater at our tiny mall in our miniscule town and took our seats – minds ablaze with excitement over what we were about to see unfold across the screen.</p>
<p>An hour and forty minutes later…</p>
<p>Holy crap!  Jeff and I exited that theater, our young minds blown by the spectacle we had just been privy to.  For the next few months, every minute of our lives was infused with Arnie-speak from the film.  Quotes were flying out of our mouths (and in most cases, away from adult ears) faster than Blaine getting eviscerated by a plasma blast.  Every time we went out to play “guns”, we were commandoes up against some alien hunter.  Even our combined G.I. Joe saw an upgrade in adversaries – from hooded used car salesmen to dreadlocked killers with mandibles and active camouflage.  We would be eating, sleeping, and breathing the awesomeness of <em>Predator</em> well for quite awhile…</p>
<p>Then the hormones kicked in, and we noticed girls.  But that’s another memory… and one probably best not shared.</p>
<p><em>The Don ain’t got time to bleed.  He’s too busy screaming like a girl from the paper cut.</em></p>
]]></content:encoded>
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		<title>Webcomics + PlayStation Home = PROFIT?</title>
		<link>http://www.spwug.com/2010/07/06/webcomics-playstation-home/</link>
		<comments>http://www.spwug.com/2010/07/06/webcomics-playstation-home/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 22:53:25 +0000</pubDate>
		<dc:creator>DKM Marlink</dc:creator>
				<category><![CDATA[DKM Marlink]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[webcomics]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1142</guid>
		<description><![CDATA[It pays to follow what your favourite webcomics creators are doing outside of their webcomics. You learn interesting facts, like in this recent announcement on LiveJournal from Kaja Foglio, of Studio Foglio, where the comics Girl Genius, MYTH Adventures, What&#8217;s New, and Buck Godot are hosted.
To sum up, the Foglios will be creating a comic [...]]]></description>
			<content:encoded><![CDATA[<p>It pays to follow what your favourite webcomics creators are doing outside of their webcomics. You learn interesting facts, like in <a href="http://kajafoglio.livejournal.com/176879.html">this recent announcement on LiveJournal from Kaja Foglio</a>, of <a href="http://www.studiofoglio.com/">Studio Foglio</a>, where the comics <em>Girl Genius</em>, <em>MYTH Adventures</em>, <em>What&#8217;s New</em>, and <em>Buck Godot</em> are hosted.</p>
<p>To sum up, the Foglios will be creating a comic and other odds and bodkins to go with <a href="http://us.playstation.com/psn/playstation-home/index.htm">PlayStation Home&#8217;s</a> upcoming steampunk area. Often regarded as bloatware where users go to harass other users (or get harassed <strong>by</strong> other users), this may be the one thing for many PS3 owners that makes them actually want to blow the dust off their Home accounts and log in. At least, I know that&#8217;s how it&#8217;s working for me.</p>
<p>I&#8217;ll be keeping a close eye on this development. You know, so you don&#8217;t have to. (Because who really follows Home news, anyways?)</p>
<p>Now, back to harassing other Home users&#8211;I mean, enjoying an enriched and healthy and social PlayStation Home experience.</p>
]]></content:encoded>
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		<title>The Don Remembers #4: Roxette</title>
		<link>http://www.spwug.com/2010/06/30/the-don-remembers-4-roxette/</link>
		<comments>http://www.spwug.com/2010/06/30/the-don-remembers-4-roxette/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 01:54:55 +0000</pubDate>
		<dc:creator>The Don</dc:creator>
				<category><![CDATA[Donnie Sturges]]></category>
		<category><![CDATA[Fandom]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1140</guid>
		<description><![CDATA[Greetings, Forever Knights!!
By the time I had gotten to that one year and a half of college I took many moons ago, my musical tastes included four different Swedish bands or groups – ABBA (thanks to my Humanities professor’s obscene insistence that any free time in the auditorium had to be filled with the palindromed [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings, Forever Knights!!</p>
<p>By the time I had gotten to <span style="text-decoration: line-through">that one year and a half of</span> college <span style="text-decoration: line-through">I took</span> many moons ago, my musical tastes included four different Swedish bands or groups – ABBA (thanks to my Humanities professor’s obscene insistence that any free time in the auditorium had to be filled with the palindromed band’s melodies), Ace of Base (yes, I got sucked into it.  No, I don’t regret it), Yaki Da (produced by one of the members of Ace of Base, but never went anywhere in the US), and Roxette.  Of the four, only one can hold the distinction of being the first and the longest to last, to the point where I still listen to them regularly even to this day – Roxette.</p>
<p>It would be in the late eighties – sometime in 1988 to be exact, that I would hear their first hit single: “The Look”.  A catchy fusion of pop and rock, I would constantly be on the lookout for anywhere this song might get airplay – radio, MTV (back when MTV still played these cool things called “music videos”, some mix tape someone might happen to be playing (back when you could rip songs off of the original media to create your own custom-made life soundtrack without even an batted eyelash from faceless, corporate big-wigs).  The song was the closest I got to rocking out at the time (I know, I was a wuss in junior high… and senior high… and college… and currently as an adult), and I relished every moment when both the male lead and female lead (Per Gessle and Marie Fredriksson) would jam together, either with rocking harmonies or while tagging each other on single leads.  By the time their next couple of singles came out (“Dressed for Success and “Listen to Your Heart”), I knew I had to get the album on cassette (back when music was put on magnetic tape).  “Dressed for Success” capture the same energy I liked from “The Look”, while “Listen to Your Heart” appealed to the hopeless romantic I was from seventh grade up to… what time is it right now?</p>
<p>When I finally got that album, I played the hell out of it, memorizing every note and lyric.  It was the first album I owned that didn’t contain a single song that I didn’t like.  I went through batteries on my Walkman like crazy (back when Sony was the top maker of portable music players).  And as is usually customary for an angsty teen who has found his musical muse, I thought ever song was about me.</p>
<p>Over the course of the next few years, I would pick up each and every album Roxette put out – <em>Joyride</em>, <em>Tourism</em>, and finally <em>Crash! Boom! Bang!</em> The last one I had to buy twice – the first copy I bought was part of a special music deal that McDonalds had with select bands (back when you could eat McDonalds without thinking about how bad it is for you).  Unfortunately, the version of <em>Crash!</em> that the McD was selling only contained select singles from the full album.  Irritated and jonesing for my fix, I went to my local Camelot Music (back when the store existed), and special ordered the full album.</p>
<p>Sadly, Roxette fell off the radar in the US right after <em>Crash!</em> came out, and I thought that that would be the last release I would ever hear from what became my favorite band of all time.  They sang the soundtrack of my life.  Every note they played, every note they sang, described every high and low I was going through during my young life.  And suddenly, there would be no more.</p>
<p>Well, it turned out that Roxette kind of faded out in general after <em>Crash!</em> But they weren’t down for the count.  It would be another five years after that album, but they came back with a slightly updated sound with <em>Have a Nice Day</em> in 1999.  By that time, I was almost done with my four years of Air Force service, and still kind of a wuss when it came to music.  The new album didn’t make it to the states, unfortunately.  Luckily for me, there was this thing called the internet just starting to make a name of itself (back when most people had to tolerate a series of screeches just to connect through a phone cable).  On a lazy day (which was probably every day), I decided to look up the band I still held a candle for.  And lo and behold, I discovered this new chapter of my soundtrack just beckoning me to order it from their website.</p>
<p>So I did.</p>
<p>It certainly wasn’t the same guitar-pop I was used to.  The band instead offered a more dance mix kind of sound.  I didn’t hate it, but I missed the guitar licks and perfectly blending vocals of the earlier albums.  It would also be the first album that contained a song or two of theirs I didn’t like.  Still, over time I would come to love this album just like all the rest, adding these musical narratives to the growing soundtrack of my life.</p>
<p>One more album would be released by Roxette in 2001 – <em>Room Service</em>.  This album seemed to be the meshing of the two sounds that Roxette had come to embody – dance and pop-rock.  I found myself enjoying this album more than the last, as I felt that the band finally found a perfect balance in their music.</p>
<p>Sadly, that album was the last one we’ve gotten, since Marie Fredriksson fell ill to a brain tumor in 2002, just over a year after the release of <em>Room Service</em>.  When I found out the news, I was hit hard.  The band that seemed to know my heart in and out, the band that I would easily listen to over any other, was hit by such a major blow.  I played their music almost all of the time after I found out, almost as if – in some way – I was sending my best wishes across the ocean to the female half of the band that I also considered my musical soul mate.</p>
<p>Fortunately, the operation Marie had to remove the tumor was a success.  She managed to survive, but did suffer some disabilities.  But despite the impairments, she hasn’t quit making music.  After releasing a couple of solo albums following her recovery over the past couple of years, she and Per made an announcement earlier this year that they were working on some more material together.  Originally, Gessle wouldn’t directly state if it was a new Roxette album, but he left a number of hints.  He has since mentioned that a new single is due out in December, with a new album expected next February.</p>
<p>I still continue to listen to Roxette all the time.  Since their last album, my tastes have expanded a bit, and I have picked up quite a few other favorite bands.  But time and time again, Roxette is always at the core.  If I can’t figure out what I want to listen to – Roxette.  If I’m feeling a particular, emotional high or low that I think only one band can understand – Roxette.  They are the band that has gotten me through most of my entire life.</p>
<p>And come February – if there be a new album, you can guarantee it will be played non-stop for a long time.</p>
<p><em>The Don loves the sound of crashing guitars.</em></p>
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		<item>
		<title>Musings: Calling out Ebert with Zelda: Skyward Sword</title>
		<link>http://www.spwug.com/2010/06/22/musings-ebert-vs-zelda/</link>
		<comments>http://www.spwug.com/2010/06/22/musings-ebert-vs-zelda/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 02:42:16 +0000</pubDate>
		<dc:creator>DKM Marlink</dc:creator>
				<category><![CDATA[Ack!]]></category>
		<category><![CDATA[Burning]]></category>
		<category><![CDATA[DKM Marlink]]></category>
		<category><![CDATA[WTF?]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.spwug.com/?p=1138</guid>
		<description><![CDATA[According to Merriam-Webster and other dictionaries, the definition of &#8220;art&#8221; is &#8220;a: the conscious use of skill and creative imagination especially in the production of aesthetic objects; also: works so produced b (1): fine arts (2): one of the fine arts (3): a graphic art&#8221;. Sounds pretty abstract a concept, right? Left up to the [...]]]></description>
			<content:encoded><![CDATA[<p>According to Merriam-Webster and other dictionaries, the definition of &#8220;art&#8221; is &#8220;a: the conscious use of skill and creative imagination especially in the production of aesthetic objects; also: works so produced b (1): fine arts (2): one of the fine arts (3): a graphic art&#8221;. Sounds pretty abstract a concept, right? Left up to the individual? So, then, what you consider art is your opinion, and your opinion only. There are absolutely <strong>no</strong> facts about what art is.</p>
<p><a href="http://www.spwug.com/2010/06/15/musings-nintendo-conquers-e3-again">I touched on the unique and beautiful art style of the upcoming <em>The Legend of Zelda: Skyward Sword</em> in last week&#8217;s E3 article.</a> Since then, <a href="http://kotaku.com/5564576/live-from-nintendos-e3-briefing">new information has come out regarding the visuals, like in this article from Kotaku</a>: &#8220;Skyward&#8217;s unique visual style, which looks like a halfway meeting between Wind Waker and Twilight Princess, was inspired by Miyamoto&#8217;s love of impressionism [art], and the skies in the game are a tribute to [French Post-Impressionist artist] <a href="http://en.wikipedia.org/wiki/Paul_C%C3%A9zanne">Cézanne</a>.&#8221; Wow! When I saw the screenshots linked in my previous article, I remarked that the game looked like a painting. I didn&#8217;t know at the time that this was because the graphics were <em>inspired</em> by paintings. Now, whenever someone whines about the art style, you can them an &#8220;uncultured pleb&#8221;!</p>
<p><a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html">This reminded me of Roger Ebert&#8217;s latest assertion in April that video games &#8220;can never be art&#8221;</a>, despite his having no qualifications to speak on this topic since he doesn&#8217;t actually <em>play</em> video games. (I want to point out this link to Ebert&#8217;s blog freezes my browser every time I load it, so click at your own risk. It won&#8217;t factor into my article since it&#8217;s not relevant to art, but it&#8217;s not exactly getting on my good side here, either, Ebert.) In this article, he backtracked a little and said MAYBE games can be art, but never in our lifetime, and they&#8217;ll never, ever be &#8220;high (read: real) art&#8221;.</p>
<p>Other sites have already <a href="http://locustsandhoney.blogspot.com/2010/04/roger-ebert-video-games-can-never-be.html">addressed Ebert&#8217;s crap-stirring topic</a> over and over again, and make for entertaining reads, so I don&#8217;t need to go into that here. <a href="http://www.cracked.com/blog/why-ebert-is-wrong-in-defense-of-games-as-art/">I&#8217;m quite fond of Cracked.com&#8217;s take on the whole debate, for the record.</a> Oh, and don&#8217;t miss <a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070721/COMMENTARY/70721001">a response article from Ebert all the way back in 2007</a>, in which he repeatedly and openly insults novelist Clive Barker for daring to disagree. The comments on these other articles also do a good job of raising up valid instances of video games as art. I know I&#8217;ve never cried at a funeral no matter how much I loved the deceased, but I definitely shed tears at the endings of <em>Link&#8217;s Awakening</em>, <em>Secret of Mana</em>, and <em>Ocarina of Time</em>, for example. To me, that <em>is</em> art. It does not have to be art to someone else. What art <em>is</em> is left entirely up to each and every individual.</p>
<p>Art begets art. There are professionally-rendered Mario statues and paintings of Princess Zelda. There&#8217;s <a href="http://www.videogameslive.com/index.php?s=home">Video Games Live</a>, bringing game music to the orchestra pit&#8230;and orchestrated music IN video games is not an unheard-of occurrence. And now, we have <em>The Legend of Zelda: Skyward Sword</em>, which has an orchestrated soundtrack <em>and</em> is created to look like an Impressionist painting. Are statues, paintings, and orchestral performances no longer art if their source material is a video game, Ebert? Or are video games <em>themselves</em> art because of the creativity and imagination that goes into them per the dictionary definition, as well as elements normally associated with art, such as orchestrated music and art movement visuals?</p>
<p>When you come down to is that what art is, is left entirely up to personal opinion. I will never consider a good 95% of modern abstract creations to be art. You took a paintbrush, dipped it in black paint, flicked it on a canvas, and named it &#8220;Despair&#8221;? I could do that in thirty seconds! Your work doesn&#8217;t belong in a museum that paid millions of dollars for it; it belongs at the thrift store. Or in the garbage. But the difference between Ebert and I is that he presents his opinion of video games as fact, while I make it very clear right now that my perception of abstract modern art is only one writer&#8217;s opinion. And, also unlike Ebert, I won&#8217;t tell you that you&#8217;re wrong to think otherwise, as he did game designer Kellee Santiago in his blog. (Though I might look at you funny if I find a print of &#8220;Despair&#8221; hanging in your house. Partly because I made it up. I&#8217;ve seen a painting in the Museum of Modern Art in Washington, DC that was virtually identical to my example, but I don&#8217;t remember the name.)</p>
<p>Oh, and let&#8217;s end on a high (high art?) note. This thread gives me hope for humanity: <a href="http://www.gamefaqs.com/boards/960633-the-legend-of-zelda-skyward-sword/55258006">intrigued by the new Zelda title&#8217;s graphics, at least one gamer has taken a (renewed) interest in Cézanne&#8217;s work</a>. I doubt this will be the last person to seek out classic art in the face of new art!</p>
<p>And that&#8217;s my <em>opinion</em>.</p>
<p>Next week, you&#8217;ll probably have to fend for yourselves, as I&#8217;ll be buried neck-deep in things outside the Internet. Enjoy a week off from me!</p>
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