The Don Remembers #6: Fester’s Quest
Wednesday, July 14th, 2010Greetings, Warriors!!
There are two things that immediately spring to mind when I think about the Fester’s Quest game that came out for the NES back in the late eighties:
“Man, that was a great game!”
and
“$#*&@%#!!”
Released in 1989 by Sunsoft, Fester’s Quest was this little hidden gem of a game amongst the rest of the NES titles that came out that year. Featuring an overhead layout (with a few scattered, first-person, dungeon crawl-like areas) and utilizing gameplay mechanics similar to the game Blaster Master, you controlled Uncle Fester as he ran around town trying to save it from and alien invasion.
While the gameplay was fun and the environment was visually stimulating, the game itself was quite – to put it mildly – challenging.
Between clunky movement and shooting mechanics, frequent and sometimes hard to avoid weapon degrade drops mixed in with the upgrade drops, and enemies that would pop up almost everywhere way too often, this game would frequently get very frustrating. Yet, for some reason, I couldn’t stop playing it. Thrown controllers aside (pun intended), I still enjoyed every minute of this game. For me, at that young age, Fester’s Quest was different and inventive. Plus, the fact that it was based on what was then a twenty-five year old, black and white television show impressed me.
Though I never actually owned Fester’s Quest, this cartridge has the distinction of being one of the few titles I rented repeatedly (well, as long as my parents had no problems paying for the rental and driving me to and from the rental place). The first time I rented it, I remember picking up this title and the first Ducktales game. I found myself enjoying both so much that I had a hard time choosing between the two to play. I think the quirkiness and eccentricities of Fester’s Quest is what made it stand out for me, though, as well as what made it a constant on my video game rental list.
Before finishing this article, I decided to play it again just to see how it holds up. It’s not as difficult as I remember, but it still can get frustrating as hell. Part of the problem is the damn gun upgrades. Until you upgrade to the best gun in the game, your projectiles tend to do some kind of wonky zig-zag or loop-de-loops as they head towards their target. This can prove to be somewhat anger-inducing when you are in close quarters with some nasty alien varmints and your gun blasts keep getting stopped by the local shrubbery. But you know what? I still enjoyed the hell out of the game. In fact, it took me at least an hour to get back to this article, I was having so much fun.
So, is Fester’s Quest as good as I remember? Yup. In fact, I’m going back to play it some more.
“$#*&@%#!!”
There goes another controller.
The Don is creepy and he’s kooky, he’s hairy like a wookiee, he’ll make you wanna pukee…


















